Hey! I'm trying to set up a render to texture which has any kind of anti-aliasing disabled. The texture should be truly black and white without any grayscale in-between. Something like 1 bit color. Currently the texture looks like this: The camera has Anti-aliasing set to No Anti-aliasing. The texture has Anti-aliasing set to None and Filter Mode set to Point. It's a URP project. Settings of the camera: Settings of the texture: Settings of the material: Any hint on what is missing? PS: I'm pretty new to Unity.