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Question Render to Texture without Anti-aliasing / Black and White / 1 bit

Discussion in 'General Graphics' started by lnd3x, Nov 20, 2023.

  1. lnd3x

    lnd3x

    Joined:
    Feb 24, 2018
    Posts:
    1
    Hey!

    I'm trying to set up a render to texture which has any kind of anti-aliasing disabled. The texture should be truly black and white without any grayscale in-between. Something like 1 bit color.

    Currently the texture looks like this:
    upload_2023-11-20_13-53-21.png

    The camera has Anti-aliasing set to No Anti-aliasing. The texture has Anti-aliasing set to None and Filter Mode set to Point. It's a URP project.

    Settings of the camera:
    upload_2023-11-20_13-55-24.png

    Settings of the texture:
    upload_2023-11-20_13-55-59.png

    Settings of the material:
    upload_2023-11-20_13-56-38.png

    Any hint on what is missing?

    PS: I'm pretty new to Unity.