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Question Render Sprite/Image Behind a 3d Object

Discussion in 'Project Tiny' started by Mr_Krobe, Jan 15, 2021.

  1. Mr_Krobe

    Mr_Krobe

    Joined:
    Aug 4, 2013
    Posts:
    2
    I'm displaying an image in my 3d scene using a sprite

    Currently the sprite is rendering in front of other 3d objects even when it is located behind the objects in the scene. Read through the forums i think what its doing currently lines up what I saw mentioned about render passes.

    Any recommendations/alternatives to get an image to act how I'm describing below?

    This is how I want the image to act


    This is what is currently happening


    Cheers,
    Eric
     

    Attached Files:

  2. brunocoimbra

    brunocoimbra

    Joined:
    Sep 2, 2015
    Posts:
    679
    This is not possible at the moment AFAIK, use a plane with a texture if you need "2D objects" behind 3D ones
     
  3. Mr_Krobe

    Mr_Krobe

    Joined:
    Aug 4, 2013
    Posts:
    2
    Yep that works perfect. Thanks!
     
    brunocoimbra likes this.