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Render.OpaqueGeometry->Clear causes high spike

Discussion in 'Scripting' started by mahdiii, Mar 28, 2020.

  1. mahdiii

    mahdiii

    Joined:
    Oct 30, 2014
    Posts:
    856
    Hello. I have a problem in performance. My scene is simple (around 30 40 drawcalls).
    Render.OpaqueGeometry->Clear leads to high spike in GPU.
    I have tested it on mobile devices (Android)
    MSAA is disabled.

    upload_2020-3-29_0-12-25.png