Search Unity

Render objects with custom render queue on top of other objects

Discussion in 'General Graphics' started by mahdiii, May 20, 2020.

  1. mahdiii

    mahdiii

    Joined:
    Oct 30, 2014
    Posts:
    856
    Hi. Can I render objects with custom render queue on top of other objects?
    I do not want to create new camera or use stencil buffer.
    For example, like GL.Clear, clear depth buffer after rendering all objects and before image effects, then render objects with some custom shader. Do I have to use command buffers with specific event?