I am trying to do a Material override in a URP "Render Objects" step. (This worked in ECS 0.51, but its not working in ECS 1.0). I can't find anything about it, but maybe its because it is an URP issue combined with the entities renderer... Unity 2022.2.1f1, ECS1.0-pre15, URP, in editor To give an Idea. The left rock is a "gameobject outside of subscene" receiving 'fakelight'. The right rock is a "converted entity from a subscene" previously this one would also light up : These are my settings (GameObject, Converted Entity and Render Object) : The Layer Mask is FogOfWarObjects, which on the GameObject is Layer 12, and the Entity also shows layer 12. Note: The override Material is at element 8 in the RenderArray -> Material List, but its only there because I added a test cube with this material into the sub-scene to make sure the material was available. So it would not be there by default, and it might not be needed to function. Although Forward+ would allow more realtime lights, this is a VR game and is currently not an option.