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Question Render object in front of everything using shader graph and LWRP.

Discussion in 'Shader Graph' started by fuzymarshmello, May 28, 2019.

  1. fuzymarshmello

    fuzymarshmello

    Joined:
    Feb 22, 2015
    Posts:
    17
    Hello, I basically want to make a shader using the shader graph and LWRP that renders the 3d object in front of everything else independent of where it is in the scene. I know I used to put ztest off and zwrite off in the shader itself off but I'm not sure how to do that using the shader graph. Or if there is another way to do this using shader graph i'm not aware of?