Unity 2017 4.19F1 Hello there, i want to fade out buildings once my hero walks behind them. Here is rendering mode Opaque: Rendering Mode Fade: i want it to look just like opaque with 1.0 Alpha and then equally fade with alpha. What am i missing?
Efficient, and correct sorting of 3d transparency in real time rendering is still an unsolved problem. https://forum.unity.com/threads/render-mode-transparent-doesnt-work-see-video.357853/#post-2315934
thanks alot, i have found a shader online that uses z-sorting as described in the link. works like a charm