Search Unity

  1. All Pro and Enterprise subscribers: find helpful & inspiring creative, tech, and business know-how in the new Unity Success Hub. Sign in to stay up to date.
    Dismiss Notice
  2. Dismiss Notice

Resolved Render material differently in reflection probe?

Discussion in 'High Definition Render Pipeline' started by andyz, Apr 14, 2021.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    1,729
    If I have a shiny surface like a smooth pale-colored tile then it comes out too dark as metallic and smoothness values are increased. This seems to be because the reflection probe renders more reflective materials out darker and then that can get reflected back onto the materials in scene and you end up with a shiny but too-dark material.

    What needs to happen is shiny/reflective materials are rendered as if well lit in the reflection probe, not darker, then as normal in the scene.
    This may be worsened by not having any lightmapping in my scene - all real time.

    So is there a solution to this?
     
    Last edited: Apr 14, 2021
  2. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    1,729
    It appears not having sky reflection on in reflection probes was a major issue here.
    It is hard to keep track of all the settings in HDRP!
     
unityunity