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Help Wanted Render issue with IOS

Discussion in 'DOTS Graphics' started by Ylly, Oct 6, 2020.

  1. Ylly

    Ylly

    Joined:
    May 15, 2015
    Posts:
    21
    How to solve this issue. Unity 2020.1f5. Using Addressables1.16.1, entities 0.14. Hybrid rendering 0.8 V1 and URP 9.0.0 prev35. Also using ARCore and ArKit 4.1.0. Loading Scriptable objects through Addressables with GameObjectPrefab. Then this GameObject Prefab converting to ECS world by ConvertToEntity and then getting something like Pull of Entities prefabs of this gameobjects. Then our logic instantiate this Entities prefabs where we need it and getting render issue on iPhones. Android works fine. Also we disable Addressables logic and load our prefabs directly from resource like Resources.LoadAll and getting same issue on iOS.
    photo_2020-10-06_11-35-47.jpg
     
    Last edited: Oct 6, 2020
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