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Render individual channels from a material throught camera?

Discussion in 'Image Effects' started by nx-sm, Feb 19, 2019.

  1. nx-sm

    nx-sm

    Joined:
    Jul 4, 2015
    Posts:
    10
    Hi, I am wondering if it is possible to render a specific material map from a mesh as Marmoset Viewer does.



    Would it be possible to do something like this using a shader attached to some plane to "Filter" a mesh in front of it? Unity does this using the Deferred Rendering Path.



    But this is not very practical, especially for artists and it is limited to Scene and not In-Game View.

    Cheers
     
    Last edited: Feb 19, 2019