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Bug Render Graph Execution error

Discussion in 'High Definition Render Pipeline' started by ep1s0de, Feb 6, 2023.

  1. ep1s0de

    ep1s0de

    Joined:
    Dec 24, 2015
    Posts:
    168
    The error came from nothing, the HDRP source code was not changed and the assets were not touched...


    Code (CSharp):
    1. Render Graph Execution error
    2. InvalidOperationException: Texture resource '<unknown>' in asynchronous pass 'Render SSR' is missing synchronization on the graphics pipeline.
    3.  at UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.UpdateResourceAllocationAndSynchronization () [0x0028c] in <86e653ee6e1b473db7e9803b6dad9ef5>:0
    4.   at UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.CompileRenderGraph () [0x0003e] in <86e653ee6e1b473db7e9803b6dad9ef5>:0
    5.   at UnityEngine.Experimental.Rendering.RenderGraphModule.RenderGraph.Execute () [0x00032] in <86e653ee6e1b473db7e9803b6dad9ef5>:0
     
  2. Julien_Unity

    Julien_Unity

    Unity Technologies

    Joined:
    Nov 17, 2015
    Posts:
    72
    This one was fixed very recently and is due to a rare setup issue with transparent SSR in async. As a workaround until this lands, you can either disable Transparent SSR, disable async for SSR (in the camera frame settings) or disable "Dynamic Render Pass culling" in the misc section of the HDRP global settings.
    Any one of those should fix this issue.
     
    ep1s0de likes this.
  3. ep1s0de

    ep1s0de

    Joined:
    Dec 24, 2015
    Posts:
    168
    disabling Screen Space Reflection -> Transparent helped

    Thanks