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Render from Hololens 2

Discussion in 'Unity Render Streaming' started by JP_Ferreira, Oct 12, 2021.

  1. JP_Ferreira

    JP_Ferreira

    Joined:
    Nov 15, 2012
    Posts:
    5
    Hi, the title says it all, but wondering can I use this solution to stream from a Hololens2 device?
    The platform for hololens must be UWP :/

    I got through the tutorial, and switched to UWP and no error appear, but wondering if anyone has tried this?

    Thx
     
  2. kazuki_unity729

    kazuki_unity729

    Unity Technologies

    Joined:
    Aug 2, 2018
    Posts:
    803
  3. JP_Ferreira

    JP_Ferreira

    Joined:
    Nov 15, 2012
    Posts:
    5
  4. kazuki_unity729

    kazuki_unity729

    Unity Technologies

    Joined:
    Aug 2, 2018
    Posts:
    803
    First, libwebrtc which is core library of WebRTC, the library is not supported on UWP platform. Developers must support for the platform themselves. Additionally, libwebrtc is in development yet, so developers have to follow the update at all times. Anyway, that is difficult work.

    MixedReality-WebRTC team paid a lot of effort to support libwebrtc on UWP ARM architecture, but it looks no longer support by the team.
    https://github.com/microsoft/MixedReality-WebRTC/issues/414#issuecomment-645910839
     
  5. Baratta

    Baratta

    Joined:
    Aug 24, 2022
    Posts:
    2
    Hey!

    Is there any hope for us that we can leave MixedReality-WebRTC and go with Unity WebRTC in the future? Is ARM64 on the roadmap, or is it a dead end?
     
  6. kazuki_unity729

    kazuki_unity729

    Unity Technologies

    Joined:
    Aug 2, 2018
    Posts:
    803
    We have an issue about Hololens 2 support in our backlog, but we set the priority low. The priority of Meta Quest 2 support is higher than that.