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Bug render feature doesnt work correctly in latest unity2020

Discussion in 'Universal Render Pipeline' started by Mister-D, Apr 18, 2021.

  1. Mister-D

    Mister-D

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    the fps rendering technique doesnt work for transparents objects anymore in the latest unity 2020.3.4f1

    it worked fine fine before but now my transparent objects in "weapons" layer get culled when standing close to an object.

    ive attached my settings
    im using the latest urp version.
    is this a known issue?
     

    Attached Files:

  2. Mister-D

    Mister-D

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    heres a video of the muzzles getting clipped , this used to work fine with no clipping
     
  3. Mister-D

    Mister-D

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    same problem in unity 2021 URP11
     
  4. phil_lira

    phil_lira

    Unity Technologies

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    @Mister-D we will appreciate if you submit a bug report for this. We will look asap.
     
  5. Mister-D

    Mister-D

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    ok will do so, tnx!
     
  6. Mister-D

    Mister-D

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    submitted
     
  7. Mister-D

    Mister-D

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    Case 1330506
     
  8. Mister-D

    Mister-D

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    any news?
     
  9. Mister-D

    Mister-D

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    in case anybody wonders

    ive attached the correct settings to make it work
     

    Attached Files: