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Render/camera settings for a 3D game with no lights. Help

Discussion in 'General Graphics' started by Follet, Apr 22, 2021.

  1. Follet

    Follet

    Joined:
    May 18, 2018
    Posts:
    38
    Hello,
    I'm doing a 3d game and I use only shaders to display stuff. I don't use a single albedo (I plan on using other textures for particles and effects/shaders) and don't use a single light in my scene (not even directional light). I using unlit materials for now.
    That said I want the best performance possible, already deactivated all shadows options but I'm sure I'm missing many more things I could deactivate on the render side and/or camera settings.

    I would greatly appreciate any tips and suggestions, thanks in advance!
     
  2. RyanKeable

    RyanKeable

    Joined:
    Oct 16, 2013
    Posts:
    62
    If you are not using post fx then that is pretty clean. Anything camera related such as AA or Dither, requires using post fx (at least in the URP, can't remember built in now)

    If you are using URP you can:
    • disabled depth and opaque textures
    • disabled HDR
    • play around with MSAA settings
    • play around with Render Scale
    Other than that you're performance will be impacted by either the number of verts you are displaying at any time OR the number of materials (enabled GPU instancing on dynamic objects and static batching on static objects will also help there).
     
    Follet likes this.
  3. Follet

    Follet

    Joined:
    May 18, 2018
    Posts:
    38
    Thanks a lot! I will do that for sure. I'm indeed using URP and no post processing fx.