So I am making a 2D tabletop game with unity, it is a multiplayer game and I'm using mirror for the networking (In case this is important information). I have the game set up so that each player has a different camera and each camera is rotated 90 degrees on the z-axis. This gives the effect that everyone is sitting around a table. When I'm using the world space render mode on my canvas, everything works perfectly, but if you use this render mode, you don't have access to Canvas Scalar - Scale with Screen Size, which is a feature I really want to use. However, when I try using the Screen Space - Camera mode, the camera isn't rotated for the player. I am setting all of the cameras correctly, I made sure of that and had others confirm. Each camera is set to have a different background color, so I know that each player's camera is working, they are just aren't rotated. Can cameras being used for the world camera not be rotated? Any help would be greatly appreciated. Attached below is a screenshot of my canvas settings.