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Renaming Projects

Discussion in 'Unity Hub' started by TriNityGER, Jan 24, 2018.

  1. TriNityGER

    TriNityGER

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    It would be cool to allow renaming projects from the Hub.
    Many internal projects of us have annoying names like "unity" or "frontend".
    Having a ton of different of these names in the dashboard is frustrating and confusing.

    It would be cool to allow renaming the projects or if its simpler, allow setting up a display name that is not directly linked to the project-filename.

    Beside that I love the new Hub, good work!
     
  2. afshinity

    afshinity

    Unity Technologies

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    Jul 31, 2017
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    Hi there,
    Thank you for your feedback. We are so happy that you loved it.
    Currently, the hub project tab is very similar to the launcher.
    In our plan, we have many enhancements and improvements to that tab, and we will consider renaming the projects as well.
     
  3. Brathnann

    Brathnann

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    I'll add a vote for this. All our work projects must be in a folder "Project". So when I open the projects tab, I just see Project and have to look at the path to know what I'm opening, which is a bit annoying to do, especially since the Projects tab does some weird sorting on projects I've recently opened.
     
    mikelortega, TriNityGER and afshinity like this.
  4. Kholeslaw

    Kholeslaw

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    May 7, 2013
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    When you download an SVN repo, you can end up with the project in a folder named "trunk". Unity Launcher/Hub uses this as the project name. This is just another instance where being able to rename in Hub would be useful.
    (yes, I know that you can checkout the contents of 'trunk' into a custom named folder)
     
    nandovilla likes this.
  5. TriNityGER

    TriNityGER

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    Any news on this one? @afshinity
     
  6. joeksy

    joeksy

    Unity Technologies

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    Hi,
    This naming projects on the project list is currently plan for the next version of the Hub.
    There is no date as of yet, so we may only ask for you patience.
     
    UnderscoreA, nandovilla and cxode like this.
  7. MCrassweller

    MCrassweller

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    Jan 29, 2018
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    Wanted to give this a bump as it's very high on the wishlist on my team. Having too many "app" or "unity" projects in the list is confusing when it doesn't need to be.
     
    UnderscoreA and nandovilla like this.
  8. TriNityGER

    TriNityGER

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    *Bumbity bump*
    News on this one? The next version was already released months ago^^
     
    UnderscoreA and nandovilla like this.
  9. TriNityGER

    TriNityGER

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    2019 Bump. Any news?
     
  10. TriNityGER

    TriNityGER

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    Yet another bump!
     
  11. Brathnann

    Brathnann

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    Unity hub improvements are coming.



    At about 4:35 info on the new Unity hub 2.0 that is coming.
     
    TriNityGER likes this.
  12. TriNityGER

    TriNityGER

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    Ah I missed that when I watched the vid last year. Thanks for the timestamp!
     
  13. Orion

    Orion

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    Unfortunately there's no mention of renaming / relabeling projects :(
     
  14. Karnsteiner

    Karnsteiner

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    nandovilla and mdrotar like this.
  15. ceebeee

    ceebeee

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    I can't imagine why you wouldn't name each project folder appropriately.
     
  16. Lurking-Ninja

    Lurking-Ninja

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    There are valid reasons. If you create a bigger project and Unity isn't the only thing you use for it your project can look like this for example (emphasis on the example):

    - project folder (project name)
    -- inno setup project -> for example installer app and code goes here
    -- custom launcher project -> your game has a custom launcher, the project goes here
    -- unity project -> Unity project goes here (this is the "Unity" folder in above example)
    -- raw asset library -> raw assets go here (which isn't yet imported or originals)
    -- game documents -> if you have proper documentation
    -- project management -> PM-related documents

    If you do this enough times you will have a project template with the basics, so you will lock down the folder names whatever you choose. This way the unity project folder became "Unity" in their project.
    I think this is a perfectly valid usage and problem.
     
    Judge_OnUnity and nandovilla like this.
  17. allebrandt

    allebrandt

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    nandovilla likes this.
  18. Oddlots

    Oddlots

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    Perhaps this is a rite of passage in Unity and if so then I apologize...

    In a 2017.0.7f1 project there is a .sln file that has your project name. Rename the folder, the .sln file, and find the name string in that file (twice) and change it there. When you reopen the hub it should be updated. (At least that worked for me)

    In a 2019.1.7f1 project there are two ProjectSettings.asset files. Library/ProjectSettings.asset and ProjectSettings/ProjectSettings.asset which have a productName variable. Change both of those, rename the directory and it will be changed the next time you run the hub.

    This is specifically Unity Hub 2.0.2 that I tried it with and it worked for my situation. Insert normal cavetes about editing project files with the right editors and taking your life into your own hands.
     
  19. KerfuffleMonkeyGames

    KerfuffleMonkeyGames

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    July 2019 - bump.
     
    Adriel3005 likes this.
  20. KerfuffleMonkeyGames

    KerfuffleMonkeyGames

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    August 2019 - bump.
     
  21. Orion

    Orion

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    Here lies the problem. As someone explained earlier, there are valid reasons why you would not want to change the name of the folder.
    For illustration, here's another good reason: Do you use version control? If you change the name of the parent folder, you lose the history of all your files.
    I don't think it's too much to ask that Unity Hub shows the actual name that we enter in Unity as the listed entry, instead of the name of the folder.
     
    nandovilla likes this.
  22. Brathnann

    Brathnann

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    The latest HUB offers the ability to remove projects from the project list and maybe a few other things that I didn't notice before hand (may have been in already for all I know), so at least they are trying to improve on it.
     
  23. Judge_OnUnity

    Judge_OnUnity

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    Dec 2019 - bump.
     
    nandovilla likes this.
  24. RisingSunStudios

    RisingSunStudios

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    Feb 2020 - bump
     
    nandovilla likes this.
  25. marcin-huuuge

    marcin-huuuge

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    I would also love this feature. Having to distinguish projects by hovering over a path and waiting for it to expand to see the part of the path that differs is so annoying.
     
  26. NicRule

    NicRule

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    Apr 2020 - bump
     
    nandovilla and reinfeldx like this.
  27. fre_ber

    fre_ber

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    May 2020 - bump
     
  28. dense13

    dense13

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    June 2020 - bump
     
    reinfeldx likes this.
  29. Sushi6006

    Sushi6006

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    july 2020 - bump
     
    RisingSunStudios likes this.
  30. BasilUnity

    BasilUnity

    Unity Technologies

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    Hey all! The Hub team is aware that this is a frequently-requested feature. I wish I could give you a better update than a generic 'it's coming soon (tm)'. It really sounds like a lot of people, especially folks using source control for their projects, are getting frustrated by having to pause and think each time before opening a Hub project. The fact that a few of you are bumping this thread on a monthly basis is a clear indicator that this should be high on our priority list. I can't promise that this will be added in the next Hub release, or the one after... but I will bring this up with the team today and we'll see what can be done. Thanks for caring: it means a lot to us!
     
  31. allebrandt

    allebrandt

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    October 2020 - bump
     
  32. konstantin890

    konstantin890

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    It's absurd that a team of Unity employees is being paid to work on the Hub and at the same time not implementing basic features and fixes. What's even funnier is that you promise the same things for over 2 years and there's still no result even today. Only the generic "It's coming soon" or no response at all - complete silence. Like, this thing can be coded in a day or two, we're all programmers and we know that. And why are you guys spending so much time implementing ESSENTIAL features and fixes so slow? You surely don't have any other higher priorities...
    I might be forced to start a new thread about this
     
    Last edited: Oct 4, 2020
  33. Mishaps

    Mishaps

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    nov boomp
     
  34. suryrisam

    suryrisam

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    bump
    (this is ridiculous)
     
    FPChris likes this.
  35. BenjiM_Unity

    BenjiM_Unity

    Unity Technologies

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    Thanks everyone for the details regarding Renaming Projects, I’ve documented the conversation and shared it with the team. Happy to pass along any insight or updates they may have!
     
    BonitaPersona likes this.
  36. dmcomeau

    dmcomeau

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    December 2020 - bump
     
  37. Havokki

    Havokki

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    January 2021 - bump
     
  38. r3dux

    r3dux

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    February 2021 - bump
     
  39. RisingSunStudios

    RisingSunStudios

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    I think this might have to be escalated to weekly bumps..
     
  40. pixel_maniacs

    pixel_maniacs

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    2. Week February 2021 - bumb
     
  41. SleepyWolfie

    SleepyWolfie

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    3. Week February 2021 - bumb
     
  42. jpmorgan_bfg

    jpmorgan_bfg

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    I'll add to the bumping of this. And add another use case for a common folder name, Templated Build Automation scripts.
     
  43. JanTuts

    JanTuts

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    Another vote in favor of renamable projects in Unity Hub from me.
     
  44. unitooorr

    unitooorr

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    sounds more like phylosophical 'bug'. 'bug' for sake of good order maybe?)
     
  45. Stew_79

    Stew_79

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    April 2021 BUMP
     
  46. bdeschryver

    bdeschryver

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    May 2021 BUMP
     
  47. bdeschryver

    bdeschryver

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    At least anyone know how to rename a project manually ? Change the parent folder name and the sln file names ? Is that all?
     
  48. BrandyHarrington

    BrandyHarrington

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  49. TGrimace

    TGrimace

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  50. RisingSunStudios

    RisingSunStudios

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