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Renaming Projects

Discussion in 'Unity Hub' started by TriNityGER, Jan 24, 2018.

  1. TriNityGER

    TriNityGER

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    It would be cool to allow renaming projects from the Hub.
    Many internal projects of us have annoying names like "unity" or "frontend".
    Having a ton of different of these names in the dashboard is frustrating and confusing.

    It would be cool to allow renaming the projects or if its simpler, allow setting up a display name that is not directly linked to the project-filename.

    Beside that I love the new Hub, good work!
     
  2. afshinity

    afshinity

    Unity Technologies

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    Hi there,
    Thank you for your feedback. We are so happy that you loved it.
    Currently, the hub project tab is very similar to the launcher.
    In our plan, we have many enhancements and improvements to that tab, and we will consider renaming the projects as well.
     
    mamocat and JimmyCushnie like this.
  3. Brathnann

    Brathnann

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    I'll add a vote for this. All our work projects must be in a folder "Project". So when I open the projects tab, I just see Project and have to look at the path to know what I'm opening, which is a bit annoying to do, especially since the Projects tab does some weird sorting on projects I've recently opened.
     
    mikelo, TriNityGER and afshinity like this.
  4. Kholeslaw

    Kholeslaw

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    When you download an SVN repo, you can end up with the project in a folder named "trunk". Unity Launcher/Hub uses this as the project name. This is just another instance where being able to rename in Hub would be useful.
    (yes, I know that you can checkout the contents of 'trunk' into a custom named folder)
     
  5. TriNityGER

    TriNityGER

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    Any news on this one? @afshinity
     
  6. joeksy

    joeksy

    Unity Technologies

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    Hi,
    This naming projects on the project list is currently plan for the next version of the Hub.
    There is no date as of yet, so we may only ask for you patience.
     
    JimmyCushnie likes this.
  7. MCrassweller

    MCrassweller

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    Wanted to give this a bump as it's very high on the wishlist on my team. Having too many "app" or "unity" projects in the list is confusing when it doesn't need to be.
     
  8. TriNityGER

    TriNityGER

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    *Bumbity bump*
    News on this one? The next version was already released months ago^^
     
  9. TriNityGER

    TriNityGER

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    2019 Bump. Any news?
     
  10. TriNityGER

    TriNityGER

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    Yet another bump!
     
  11. Brathnann

    Brathnann

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    Unity hub improvements are coming.



    At about 4:35 info on the new Unity hub 2.0 that is coming.
     
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  12. TriNityGER

    TriNityGER

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    Ah I missed that when I watched the vid last year. Thanks for the timestamp!
     
  13. Orion

    Orion

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    Unfortunately there's no mention of renaming / relabeling projects :(
     
  14. Karnsteiner

    Karnsteiner

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    mdrotar likes this.
  15. ceebeee

    ceebeee

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    I can't imagine why you wouldn't name each project folder appropriately.
     
  16. Lurking-Ninja

    Lurking-Ninja

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    There are valid reasons. If you create a bigger project and Unity isn't the only thing you use for it your project can look like this for example (emphasis on the example):

    - project folder (project name)
    -- inno setup project -> for example installer app and code goes here
    -- custom launcher project -> your game has a custom launcher, the project goes here
    -- unity project -> Unity project goes here (this is the "Unity" folder in above example)
    -- raw asset library -> raw assets go here (which isn't yet imported or originals)
    -- game documents -> if you have proper documentation
    -- project management -> PM-related documents

    If you do this enough times you will have a project template with the basics, so you will lock down the folder names whatever you choose. This way the unity project folder became "Unity" in their project.
    I think this is a perfectly valid usage and problem.
     
  17. allebrandt

    allebrandt

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  18. Oddlots

    Oddlots

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    Perhaps this is a rite of passage in Unity and if so then I apologize...

    In a 2017.0.7f1 project there is a .sln file that has your project name. Rename the folder, the .sln file, and find the name string in that file (twice) and change it there. When you reopen the hub it should be updated. (At least that worked for me)

    In a 2019.1.7f1 project there are two ProjectSettings.asset files. Library/ProjectSettings.asset and ProjectSettings/ProjectSettings.asset which have a productName variable. Change both of those, rename the directory and it will be changed the next time you run the hub.

    This is specifically Unity Hub 2.0.2 that I tried it with and it worked for my situation. Insert normal cavetes about editing project files with the right editors and taking your life into your own hands.
     
  19. KerfuffleMonkeyGames

    KerfuffleMonkeyGames

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    July 2019 - bump.
     
    Adriel3005 likes this.
  20. KerfuffleMonkeyGames

    KerfuffleMonkeyGames

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    August 2019 - bump.
     
  21. Orion

    Orion

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    Here lies the problem. As someone explained earlier, there are valid reasons why you would not want to change the name of the folder.
    For illustration, here's another good reason: Do you use version control? If you change the name of the parent folder, you lose the history of all your files.
    I don't think it's too much to ask that Unity Hub shows the actual name that we enter in Unity as the listed entry, instead of the name of the folder.
     
  22. Brathnann

    Brathnann

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    The latest HUB offers the ability to remove projects from the project list and maybe a few other things that I didn't notice before hand (may have been in already for all I know), so at least they are trying to improve on it.