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Renaming My Scene from Main to Lain stopped it crashing Addressable build process :)

Discussion in 'Addressables' started by dizzy2003, May 4, 2020.

  1. dizzy2003

    dizzy2003

    Joined:
    Nov 25, 2013
    Posts:
    107
    I couldnt reproduce this in another project so I guess I had some corrupt data and changing the name stopped it using that data?

    It had been crashing 100% repeatably, so I did a binary search on the contents of the scene until I had a scene with 1 empty game object and it still crashed the build process. My addressable data at that point was one object this scene.

    So at that point renaming was a wild stab in the dark.