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Renaming created assets

Discussion in 'Editor & General Support' started by arton, Jun 13, 2005.

  1. arton

    arton

    Joined:
    Jun 11, 2005
    Posts:
    38
    It seems odd, but I can't find a way to change the name of assets created within Unity, besides revealing in finder and changing there. The expected behavior for me would either be the same as the finder (click once, wait, click again) or have a name field in the inspector. Am I missing something?
     
  2. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    It's on the TODO... The trick for now is to select the asset hit Return...

    Same for GameObjects in hierarchy
     
  3. arton

    arton

    Joined:
    Jun 11, 2005
    Posts:
    38
    Totally different note, but something I just noticed-

    It would be nice to be able to option-drag things withing the hierarchy to duplicate them. I see Duplicate in the edit menu, but this is a pretty standard behavior for most apps.

    Another thing I noticed along productivity lines-

    I created a skybox, but wanted to change the import resolution on all of the textures I was using. I selected them all and went to import setings, but was forced to re-enter the resolution for each texture. I understand the added error checking and such involved, but it's nice to be able to edit multiple things at once (like in iTunes).

    Sorry to bug you guys, but I figure you want all the input you can get in these early days. Keep up the good work!
     
  4. arton

    arton

    Joined:
    Jun 11, 2005
    Posts:
    38
    Gotcha! Thanks for the quick reply!
     
  5. arton

    arton

    Joined:
    Jun 11, 2005
    Posts:
    38
    Is there a better place I should put small useability nitpicking, like the post above?
     
  6. NicholasFrancis

    NicholasFrancis

    Joined:
    Apr 8, 2005
    Posts:
    1,587
    Nope - this is the place. If you mail me, I'll just forget ;-)

    This way, one day ppl will be able to find answers on the forums as well...