Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Question Renaming Blendshapes inside Animation Clip

Discussion in 'Virtual Production' started by vsinners, Dec 10, 2021.

  1. vsinners

    vsinners

    Joined:
    Jun 12, 2019
    Posts:
    4
    The animation clip created by the face capture uses a different naming convention than my current project. I want to be able to use the blendshape recordings and make them work on my characters.

    Any efficient way to rename the properties inside of the clip?
    Help.png
     
  2. akent99

    akent99

    Joined:
    Jan 14, 2018
    Posts:
    588
    vsinners likes this.
  3. lalefi

    lalefi

    Joined:
    Apr 27, 2021
    Posts:
    14
    Hi, did you manage to do this ?
     
    Last edited: Nov 2, 2022
  4. vsinners

    vsinners

    Joined:
    Jun 12, 2019
    Posts:
    4
    Hi all, thanks for your replies.
    So I wasn't sure how to use the mapping definition to change the naming convention. What I did instead was copy the keys from the face capture clip to the other clip with the correct naming convention.

    That works but I ran into another problem.

    My project's blendshape values range from 0-100, the face capture clip values are 0-1

    Example: So let's say face capture records jawOpen at a value of 0.5, if I copy that key value over to my project's clip you would virtually see nothing. Instead of 0.5, it should be 50.