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Rename/remove recorded animations from .playable asset

Discussion in 'Cinemachine' started by crdmrn, Sep 20, 2018.

  1. crdmrn

    crdmrn

    Joined:
    Dec 24, 2013
    Posts:
    53


    While creating a cutscene with cinemachine, recorded animations get saved insisde the .playable asset; the problem is, I can't figure out how to rename them (for keeping track of the different clips) or remove them in case i don't need them anymore. Renaming/deleting them from the timeline doesn't seem to work :S
    Am I missing something?

    Thank you and keep up the awesome work :D
     

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  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    746
    If the track is not in clip mode, right click on the track and 'Convert To Clip Track'. Then you can click on the clip and rename it's animation clip.

    upload_2018-9-20_12-40-18.png

    After doing that you may need to Save Project to the change happen on disk.

    You can also safely convert the clip back to non-clip mode afterwards.
     
  3. crdmrn

    crdmrn

    Joined:
    Dec 24, 2013
    Posts:
    53
    Cool, Thank you! And what about removing unused tracks? They seem to stay there even after i remove them from the timeline :S
     
  4. zozo36769

    zozo36769

    Joined:
    Nov 4, 2018
    Posts:
    2
    I downloaded the scene track asset but I want to use it differently. I made a motion capture suit and want to record animations through the movements i get from real life humans. I see that you added the scene track object script to the third person controller. I do not have a player controller. How can i integrate this to work with my project?












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    Last edited: Nov 5, 2018