Hello, I am using the new Memory Profiler, and it shows there is 90Mb of Shaders loaded in memory. I am not using most of them. How can I remove the unused? Thanks a lot.
Id love a way to find unused shaders in a scene!.. actually may not be that difficult to write a script to do it, may give it a go.
Hi every one, do you know how to remove build in shaders, i just want to clean broken and unused shaders from my project.
hi ive got a ">256 shaders" used . my problem was solved with shaderkeywordsTool utiliy . watch here https://bitbucket.org/ArtIsDarkGames/shader-keywords-tool-unity3d/src/master/
Yeah, I'm using vertex colour shaders without per pixel lighting so I don't need pbr and ugly standard shaders. Might look into this tomorrow.
I have profiled in mobile not in editor , but still getting this shader in use (particles/standard surface shader).