As Unity moves ahead, we discover small bits that get naturally left behind. This time we are looking at the GUILayer, GUIText and GUITexture components that, as some of you may have already noticed, have been marked as deprecated since a while back. First, let's take a look at what these components do. The GUI Layer is a component you would attach to the Camera to be able to render GUI Text and GUI Texture components. GUI Text and GUI Texture allow text and UI-related 2D images to be displayed in screen coordinates. Now, why are we removing these? These components predate even the OnGUI system, i.e. they come from a time when Unity was at version 1.x. Completely new ways to handle user interfaces in Unity have come along since then and it is time to really say goodbye to the leftovers of a legacy-legacy UI system. This change is expected to appear in either 2019.2 or 2019.3 so everyone should have enough time to review projects that still rely on GUILayer, GUIText or GUITexture. We'd like to hear if you are still using these components -- will their removal affect your workflows and creative processes?