Hi guys, since Vuforia has been natively supported by Unity, I'm having difficulties removing it from a project once it has been imported. So, how do you go about this ? I have tried removing all of the related assets, as well as deleting the UnityPackageManager folder frm outside Unity. The scriptable object representing its configuration always finds a way to pop up in the Resources folder, and every scene takes a hold of the MainCamera, attaching a Vuforia Behaviour on it.
@HollyManolly Which version of Unity are you using? Is Vuforia still marked active in the Player Settings -> XR Settings?
@HollyManolly Look in your ProjectSettings.asset and remove everything related to Vuforia : - m_BuildTarget: iOS m_Enabled: 0 m_Devices: - Vuforia m_BuildTargetEnableVuforiaSettings: - m_BuildTarget: iOS m_Enabled: 0 - m_BuildTarget: Standalone m_Enabled: 0 - m_BuildTarget: Metro m_Enabled: 1 scriptingDefineSymbols: 4: 7: VUFORIA_ANDROID_SETTINGS;VUFORIA_SAMPLE_ORIENTATION_SETTINGS 14: VUFORIA_WSA_SETTINGS become - m_BuildTarget: iOS m_Enabled: 0 m_Devices: [] scriptingDefineSymbols: 4: I think it's a bug when you upgrade a old project (Unity 5.6 => Unity 2018). ProjectSettings keep Vuforia configuration no matter XR Settings state.
Go to Player Settings -> Player: - PC, Mac & Linux Standalone: XR Settings -> Untick Vuforia Augmented Reality Supported - iOS: XR Settings -> Untick Vuforia Augmented Reality Supported - Android: XR Settings -> Untick Vuforia Augmented Reality Supported