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Remove Vuforia from project

Discussion in 'Vuforia' started by HollyManolly, Jun 13, 2018.

  1. HollyManolly

    HollyManolly

    Joined:
    May 14, 2014
    Posts:
    6
    Hi guys, since Vuforia has been natively supported by Unity, I'm having difficulties removing it from a project once it has been imported. So, how do you go about this ? I have tried removing all of the related assets, as well as deleting the UnityPackageManager folder frm outside Unity. The scriptable object representing its configuration always finds a way to pop up in the Resources folder, and every scene takes a hold of the MainCamera, attaching a Vuforia Behaviour on it.
     
  2. Vuforia-Strasza

    Vuforia-Strasza

    Official Vuforia Employee Vuforia

    Joined:
    Jun 13, 2017
    Posts:
    548
    @HollyManolly Which version of Unity are you using? Is Vuforia still marked active in the Player Settings -> XR Settings?
     
    chauBV likes this.
  3. bibloc

    bibloc

    Joined:
    Jan 31, 2018
    Posts:
    1
    @HollyManolly Look in your ProjectSettings.asset and remove everything related to Vuforia :


    - m_BuildTarget: iOS
    m_Enabled: 0
    m_Devices:
    - Vuforia

    m_BuildTargetEnableVuforiaSettings:
    - m_BuildTarget: iOS
    m_Enabled: 0
    - m_BuildTarget: Standalone
    m_Enabled: 0
    - m_BuildTarget: Metro
    m_Enabled: 1

    scriptingDefineSymbols:
    4:
    7: VUFORIA_ANDROID_SETTINGS;VUFORIA_SAMPLE_ORIENTATION_SETTINGS
    14: VUFORIA_WSA_SETTINGS


    become


    - m_BuildTarget: iOS
    m_Enabled: 0
    m_Devices: []

    scriptingDefineSymbols:
    4:


    I think it's a bug when you upgrade a old project (Unity 5.6 => Unity 2018).
    ProjectSettings keep Vuforia configuration no matter XR Settings state.
     
    Nikhil12 and h3rmes like this.
  4. shacharoz

    shacharoz

    Joined:
    Jul 11, 2013
    Posts:
    8
    it also happens to me on 2017.3
     
  5. Dami-Juana

    Dami-Juana

    Joined:
    Jul 21, 2014
    Posts:
    18
    Also happens to me on 2017.2p1