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Question Remove LOD from Navmesh baking?

Discussion in 'Navigation' started by Vaupell, Feb 25, 2023.

  1. Vaupell

    Vaupell

    Joined:
    Dec 2, 2013
    Posts:
    301
    I am generating terrain and nature, however when i bake the navmesh tree LODS and other things that should not effect the navmesh is still being considered by the baker.

    Example: upload_2023-2-25_13-55-7.png

    I tried to fix it by removing the mesh collider which ofcourse unity is still after 10 years unable to support, and use a single capsule collider, also added a navmesh obstacle to the root object of the prefab.

    Then on each of the LODs i make them walkable,,

    upload_2023-2-25_14-0-37.png

    However the results are still the same, unusable area below the tree.. :(

    Any ideas how to make the navmesh bake all the way to the collider or obstacle and not uncluding Mesh/LODs.
     
  2. Onigiri

    Onigiri

    Joined:
    Aug 10, 2014
    Posts:
    387
    Disable navigation static flag from LODs?