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Remove/hide geometry from animated avatar

Discussion in 'Animation' started by jhsu, Aug 17, 2018.

  1. jhsu

    jhsu

    Joined:
    May 12, 2014
    Posts:
    4
    I have an asset package that I imported from the store.

    The third person character is fully animated and I'm trying to to remove an accessory from the model.

    I've tried these 3 things so far working with the base fbx file:

    1) Deleting the points of the accessory's geometry
    2) Deleting just the faces
    3) Creating a selection tag for the accessory geometry and assigning a separate material

    All of these options cause the animation to break in the game. I've contacted the developer as well, but haven't gotten a reply.

    Does anybody know of a possible solution to this? Is there some way to assign an invisible material to specific geometry of a given model that has animation assets associated with it?
     
  2. jhsu

    jhsu

    Joined:
    May 12, 2014
    Posts:
    4
    Actually just figured it out. I was able to replace the Mesh reference in the 'Skinned Mesh Renderer' module nested within the prefab which allowed me to use an edited mesh without breaking the animations:
    Unity_2018-08-17_15-08-26.jpg