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Remove blendshape data from imported blender animation

Discussion in 'Animation' started by MaenadGames, Feb 25, 2022.

  1. MaenadGames

    MaenadGames

    Joined:
    Feb 25, 2022
    Posts:
    1
    I made a model in blender, with blendshapes and animations.
    The animations do not make use of the blendshapes whatsoever, but when I inspect them in unity, they all start with a keyframe that sets them to zero. The animations are read-only. Because the animator has grabbed the blendshapes, I cannot edit them in runtime through script.

    How can I stop the animation from touching the blendshapes, OR import the model from blender in which its animations do not interact with its blendshapes?

    I would like to avoid making a duplicate of my animations, for filesize reasons.
     
  2. tatakaeotaking9000

    tatakaeotaking9000

    Joined:
    Jan 3, 2017
    Posts:
    10
    Same here, looking for solution
     
  3. MehmetFatihGezen

    MehmetFatihGezen

    Joined:
    Jun 15, 2022
    Posts:
    3
    Same problem. Any updates?