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RemoteConfig returns old values

Discussion in 'Unity Remote Config' started by alvaris924, Aug 24, 2021.

  1. alvaris924

    alvaris924

    Joined:
    Aug 3, 2011
    Posts:
    35
    As stated in past post (link: https://forum.unity.com/threads/rem...non-existing-cached-data-from-server.1008655/), I experience same issue, quoted below:

    Code (CSharp):
    1. For me Pull & Push also work fine in the Remote Config window, but the values received during runtime are yesterdays values. Tested on both Development and Release environments.
    I can see correct values in Remote Config panel:

    upload_2021-8-24_11-29-45.png

    Though when I pull the values through code in Play mode, I still see old values. It's kind of impossible since my code is very identical to the code used in manual, and I replaced all dummy values (Environment ID, etc).

    My organization is ATK9999 STUDIOS and the project's name is Ridiculous Shooter, if it helps, my sincere thanks in advance.
     

    Attached Files:

  2. alvaris924

    alvaris924

    Joined:
    Aug 3, 2011
    Posts:
    35
    Oddly every time after I posted a thread in this forum, the issue will be resolved shortly after.

    Not complaining though, and my absolute thanks for the help! :D
     
    JeffDUnity3D likes this.
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