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RemoteBrain for Unity now avaliable on the store

Discussion in 'Assets and Asset Store' started by RemoteBrainSoft, Jun 11, 2014.

  1. RemoteBrainSoft

    RemoteBrainSoft

    Joined:
    Jun 6, 2014
    Posts:
    59
    Hi Everyone

    Our first version of RemoteBrain for Unity has just been published on the Asset Store.
    Have you ever wished you where still in the editor while running your Unity project on a device?
    RemoteBrain lets you modify your projects scene while the project is running on a device and much more.

    Watch this short showcase video to see RemoteBrain in action:

    To download RemoteBrain go to the Asset Store page

    Any feedback will be highly appreciated!
     
  2. Play_Edu

    Play_Edu

    Joined:
    Jun 10, 2012
    Posts:
    722
    great job man
     
    RemoteBrainSoft likes this.
  3. RandAlThor

    RandAlThor

    Joined:
    Dec 2, 2007
    Posts:
    1,291
    I know my question sounds wired but does any device included ios devices too?
    I mean can i make an ios app on my mac, put it on i.e. the ipad and then run on my win 7 pc the same scene and change things via your remotebrain or just then from the mac or only to android devices?
    I just ask to understand the potential of your asset completly.

    If this will work like i think it is definetly on my to buy list.
     
  4. RemoteBrainSoft

    RemoteBrainSoft

    Joined:
    Jun 6, 2014
    Posts:
    59
    Just to make sure, we did the following tests and they all worked:
    1. Build and run from Mac to iPad Air, connect RemoteBrain from PC and from Mac - both worked fine
    2. Build and run from PC to Samsung s4, connect RemoteBrain from PC and from Mac - both worked fine.

    As long as the device running your project and the computer running the editor can connect over a network, there is no reason why you shouldn't be able to use RemoteBrain with your project.
    Hope this answers your question and thank you for your interest in RemoteBrain.