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[REMOTE/ON-SITE, FULL-TIME/CONTRACT] Unity Programmer @ THREAKS

Discussion in 'Commercial: Job Offering' started by KHagen95, Sep 7, 2021.

  1. KHagen95

    KHagen95

    Joined:
    Oct 15, 2019
    Posts:
    17
    Unity Programmer
    Full-Time/ Freelance -On-Site/ Remote

    We are looking for a Unity Programmer to support our services & games team. As a programmer at THREAKS your role is to develop the features, mechanics and building blocks that create the games’ mechanics. For that you will work closely with other departments such as art and design to achieve best-in-class results. You will work on a variety of different projects for our own productions as well as our clients. You will report your progress directly to your Lead, our CTO.

    We are open to both, freelance or a full-time hire. The position can be either on-site or remote.

    Key Facts

    • On-Site (Hamburg) or Remote
    • Full-Time OR Freelance, 40h / week
    • Become a part of our services & games team
    • 2+ years of experience working with Unity & C#
    You Are
    • Collaborative: You are a person that loves working in a highly collaborative workplace and enjoys supporting the team on all fronts of development
    • Problem Solver: You do not hesitate to tackle difficult problems and find joy & fulfillment in solving them
    • Open-Minded: You are confident working in a multicultural environment with a diverse team using English as a preferred language
    • Learning Every Day: You are following/reflecting the newest Unity features, and you are self-driven to learn & improve continuously
    Skills & Requirements
    • C#: 2+ years’ professional experience as a game programmer (Unity C#)
    • Unity: 2+ years' professional experience in the Unity-Engine
    • Platforms: Experience in developing for current- & next-gen consoles (Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X)
    • Software Design: A good general understanding of programming & architectural software design basics
    • VCS: Experience using VCS such as git/svn/plastic
    • Agile: Experience working with scrum or other agile development methodologies
    • Excitement: You have a burning passion for developing both mobile and console games and want to deliver high quality game experiences to the customers, regardless of the platforms specifications
    • Analytical Thinking: You have a well-structured, organized approach of addressing problems and solving problems through logical thinking.
    • Excellent english skills, both verbally and written
    • Great soft skills: You have excellent communication skills and are willing to embrace our company culture and values
    Pluses
    • Strong theoretical background: B.Sc. in a computer science (or related) field)
    • Optimization Skills: You have a knack for pushing the engine’s boundaries and getting the most out of the given frame-budget
    • Shader Programming: You have a strong mathematical understanding and your secret superpower is writing shaders to help make beautiful games look even better.
    • System Administration: Administering and managing servers gets you excited and you are confident in working with databases, docker and other tools.
    • DevOps & CI/CD: Tools & Pipelines are your specialty and you’re experienced working with software such as Jenkins in order to improve and automate error-prone and laborious steps of the game development pipeline.
    Responsibilities
    • Work in a small, motivated team to deliver state-of-the-art game projects
    • Develop & implement systems for our game projects in a wide variety of fields such as Audio, Animation, AI, Gameplay, Tools and more
    • Continuous improvement of current and new features for our projects
    • Take ownership & responsibility in systems you work on
    • Work with our clients to help them achieve their vision and goals
    • Ensure good and clean project practices are maintained
    • Profiling and optimizing critical code
    • Conduct code reviews and give feedback on the work of your peers
    • Document your work to foster knowledge sharing and help users understand how to use new systems and features
    • Communicate closely with your team and your lead(s)
    Required Application Materials

    Resume / CV
    Portfolio submissions or link to website

    Contact

    Feel free to reach out to us via our mail (jobs(at)threaks.com). This will be the fastest and safest way to get noticed! I will not check my private messages on the forum.

    You can find the link to the job offer on our website: http://www.threaks.com/jobs/

    We are looking forward to hear from you!
     
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