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Remote Multiplayer Unity AR

Discussion in 'AR' started by unity_Cg69H1zaRELtQg, Aug 6, 2019.

  1. unity_Cg69H1zaRELtQg

    unity_Cg69H1zaRELtQg

    Joined:
    Feb 20, 2019
    Posts:
    4
    Hi,

    I did worked on ARCore cloud anchors for multiplayer AR application in which share same network and in same place , I am wondering is there any way that we can achieve this scenario like below.
    Users are not sharing same network, one user present in one area (city) and another user is present in another area(city) , in this situation can we implement AR applications , if yes how can we do that.
    Any suggestion will be appreciated thank you.
     
  2. Gmora7

    Gmora7

    Joined:
    Apr 17, 2013
    Posts:
    12
    Hello! Did you ever figure this out?
    Is there a way for photon Fusion/PUN to allow us to input from AR coordinates and transform over to the origin, then return the rigid body simulation results back to the AR coordinates?