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Resolved Remote config vs cloud save usecase

Discussion in 'Unity Remote Config' started by Catoag83, Apr 3, 2023.

  1. Catoag83

    Catoag83

    Joined:
    Apr 30, 2014
    Posts:
    5
    Hi. Am making an RPG game with items that carry stats and other vital information that i don't want the players to tinker with. I want to have the stats stored on the cloud and am trying to figure out what service to use. Initially, i was thinking remote config was the way to go but found out later that the data was cached locally in a human-readable JSON file making it useless for anything other than player prefs. The second option was cloud save but this is only player-specific data and is also more suited for player prefs.

    Is there a cloud service am not aware of, or what are the rest of you guys using?

    Is there a data verification with the server that verifies that the data is not tampered with?
     
  2. Julian-Unity3D

    Julian-Unity3D

    Unity Technologies

    Joined:
    Apr 28, 2022
    Posts:
    189
    Cloud code would be your answer: Cloud Code (unity.com)

    Sometimes, you need to isolate your game logic away from the client device, such as when:

    • You need to instantly update the game logic without requiring the player to update their installed version.
    • You want to prevent malicious users from altering the client code, changing their state, and cheating. You might also want to prevent users from reverse-engineering your game logic.
    • You want to use multiple online services without making the game feel sluggish or difficult to write on the game client as you integrate with more server-side components.
     
  3. Catoag83

    Catoag83

    Joined:
    Apr 30, 2014
    Posts:
    5
    Thanks Julian. the more i read am starting to think that remote config and cloudsave was not created for what i was trying to use if for. Think il just revert to storing data in scriptable objects as read only containers.
     
    Julian-Unity3D likes this.