My overall objective is to take a heading range(0° to 360°, remap it to a range of 0 to 1, and send that value to a separate function to force a specific frame of an animation to play. I have done several searches, and found several different applications ranging from normalize to lerp, but I think I may have confused myself. Any help would be appreciated!

So the simple solution is to just divide by the max value of 360. This works because your min is 0. x/360 = percentage If the range wasn't 0->m, but instead n->m. You'd need to subtract the min, and divide by the range (it's literally the inverse of lerp). (x - n) / (m - n) = percentage You can see if you substitute 0 in for n, you get the x / m for the previous. And lets say you needed to map it to a range of a -> b, you can take that 0->1 and multiply it by said range using lerp. ((x - n) / (m - n)) * (b - a) + a you could see this as f(g(x)) where g(x) is the inverse lerp, and f(x) is lerp. g(x) = (x-n) / (m-n) f(x) = x * (b - a) + a replace f(g(x)) = g(x) * (b - a) + a