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Reloading assembly (changing code) also reimports prefabs

Discussion in 'Prefabs' started by xVergilx, Sep 15, 2018.

  1. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,049
    Is that an intended behaviour?
     
  2. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,049
    This is really inconvienient on low-end devices. Each time scripts are changed, prefabs gets reloaded which leads to 1-2 minutes delay with not that much of the prefabs. (about ~50)

    Some caching of states would be great.
     
    Last edited: Sep 17, 2018
  3. Roycon

    Roycon

    Joined:
    Jul 10, 2012
    Posts:
    50
    I have the same issue, but it's not every time I change scripts. I'm trying to figure out what's causing it but no luck yet
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,064
    Could you please submit a bug report with your projects attached? That would be very helpful!