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Reload Script Assemblies upon every Play/Stop in empty project

Discussion in 'Scripting' started by paulrumyancev, Jan 6, 2022.

  1. paulrumyancev

    paulrumyancev

    Joined:
    May 4, 2021
    Posts:
    4
    I want to raise the issue of "Reload Script Assemblies" popup again. It turns to really critical one.
    In my case, almost clean (1 script) project popups up "Reload Script Assemblies" popup every time I enter Play mode. (attaching GIF)


    Though there is a related thread devoted to discussion of increased compilation times "when changing one C# script"
    https://forum.unity.com/threads/improving-iteration-time-on-c-script-changes.1184446/
    The issue seems to be more critical
     

    Attached Files:

  2. Trindenberg

    Trindenberg

    Joined:
    Dec 3, 2017
    Posts:
    140
    If you go into Project Settings > Editor > Enter Play Mode Settings you can turn off Domain Reload. Play becomes instant.
     
    spamove and jmcusack like this.
  3. paulrumyancev

    paulrumyancev

    Joined:
    May 4, 2021
    Posts:
    4
    It's turned off
     

    Attached Files:

  4. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    5,821
    No, you have to turn on "enter play mode options" to have the option to turn it off fire. So turn on the first toggle.

    That's... I hadn't thought about it before, but yeah the menu design there is pretty awful.
     
    Novack, spamove and jmcusack like this.
  5. paulrumyancev

    paulrumyancev

    Joined:
    May 4, 2021
    Posts:
    4
    Oh yeah! It helped! Thanks! And yes, the design is terrible! How can one guess it?
     
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