I have been working with RTP in my game Lost Loot for a while. I recently switched to the latest Oculus 0.6.0.1 runtime and am now working with the native Unity VR support in 5.1.2. Unfortunately with that switch the parallax mapping in the Relief Terrain Pack shaders is now being only calculated once based on the single camera in the native setup or maybe twice but using that camera's position. The previous Oculus integration had two cameras which caused the parallax effect to be rendering properly which looks very nice in VR. Is there any way to get this working again? Internally there are two cameras but how does RTP interact with these to do parallax? Any help would be much appreciated.