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Releasing 'AR + GPS Location' package for location-based AR with AR Foundation

Discussion in 'Handheld AR' started by dmbfm, Dec 17, 2018.

  1. dmbfm

    dmbfm

    Joined:
    Apr 13, 2016
    Posts:
    15
    Hey guys!

    I just released the 'AR + GPS Location' package on the Unity Asset store! My first release package actually!

    It can be used to create location-based AR experiences using AR Foundation --- though support for the Unity-ARKit-plugin is on our roadmap.

    Some of the features:
    • Place 3D Objects in geographical positions defined by their latitude, longitude and altitude.
    • Place 3D Text markers on real-world points of interest (example using OpenStreetmaps is included.)
    • Smooth movements on device location and heading updates.
    • Move objects or place them along paths (Catmull-rom splines) on the map.
    • Augmented reality floor shadows.
    • Double precision vector structs, DVector2 and DVector3.
    • General purpose Catmull-rom curves and splines.

    You can check it out at: https://assetstore.unity.com/packages/templates/systems/ar-gps-location-134882

    And a very simple video showcase:


    Since it is my first published package, feedback and feature requests are more than welcomed.

    If you have any questions, just ask them here or write me via email: daniel.mbfm@gmail.com


    Thanks!
     
  2. wilwilwil

    wilwilwil

    Joined:
    Jul 27, 2012
    Posts:
    12
    Hello, I got following error message..

    Assets/ARLocation/Scripts/ARLocationManager.cs(11,22): error CS0234: The type or namespace name `ARFoundation' does not exist in the namespace `UnityEngine.XR'. Are you missing an assembly reference?

    How can I fix it??
     
  3. wilwilwil

    wilwilwil

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    Jul 27, 2012
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    Oh. My bad. But you'd better inform buyers about installing AR foundation.
     
  4. dnoparker

    dnoparker

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    How accurate is it at larger distances? Let's say I wanted to stick an object on a building a mile away.
     
    newguy123 likes this.
  5. dmbfm

    dmbfm

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    Apr 13, 2016
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    For objects that are really far away I would say it depends heavily on the compass accuracy which, in
    my experience, can vary a lot from device to device. This is because small deviations in the angle will
    cause large distance displacements.

    I will make a test for a similar scenario and post my results here.
     
  6. dmbfm

    dmbfm

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    Apr 13, 2016
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    It's quite explicit on the page and on the docs that you need to install AR Foundation. Now we also
    support Vuforia actually (update pending for review on the Asset Store)
     
  7. dnoparker

    dnoparker

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    That would be wonderful! thank you.
     
  8. sahilraut172

    sahilraut172

    Joined:
    Mar 30, 2019
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    isn't a free version available? student here and really want to use this asset.
     
    danielos1996 likes this.
  9. danielos1996

    danielos1996

    Joined:
    Sep 6, 2018
    Posts:
    2
    Yeah or even a stripped back demo version for testing purposes. I have been burned too many times with AR in things like mapbox.