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【Released】Advanced Remote Debug Toolkit

Discussion in 'Assets and Asset Store' started by chenxiao07, Aug 9, 2014.

  1. chenxiao07

    chenxiao07

    Joined:
    Dec 21, 2012
    Posts:
    5
    Advanced Remote Debug Toolkit allows you to inspect and modify your game at runtime var browser, you can modify and control your game even when it is running on an iOS or Android device just like in the Unity Editor.





    Simply drag ARDebug onto one of your GameObject, then you will have

    1. Realtime Debug Log Monitoring

    2. Remote Control to your game just like in the Unity editor

    3. Remote Screen Capture and Modify

    4. Dynamic C# expression invoking

    Note: dynamic expression invoke not work on iOS currently.




    --------------------------------------------------------------------

    Video Demo






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    You can download the sample apk from
    http://49.212.183.201/ARDebug.apk

    Run it on your android device, then open then following link in a modern browser
    http://49.212.183.201:9999/

    And you will see you device listed there. Just download and have a try!


    [Store Link]
    https://www.assetstore.unity3d.com/en/#!/content/20488
     
  2. imtrobin

    imtrobin

    Joined:
    Nov 30, 2009
    Posts:
    1,545
    Hi Chen Xiao, this is cool. So we have to run a server on the PC for mobile to connect to? The inspector, does it support own our scripts?
     
  3. pbrooksuk

    pbrooksuk

    Joined:
    Jun 27, 2014
    Posts:
    8
    Hey imtrobin,
    We've sucessfully started to use ARDebug and I'm very pleased with it (no affiliation with Chen)

    It uses a Node.JS server to provide a web inspector for the runtime to connect to, it seems to support most standard exposed Unity component properties.
    Depends if you're after Untiy custom inspectors.
     
    chenxiao07 likes this.
  4. imtrobin

    imtrobin

    Joined:
    Nov 30, 2009
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    1,545
    Yes, I have to know if it works for custom inspectors
     
  5. chenxiao07

    chenxiao07

    Joined:
    Dec 21, 2012
    Posts:
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    No, it currently does not work for custom inspectors.

    Unity doesn't hold editor script at runtime, so it seems a little difficult to implement even in the future.
     
  6. _met44

    _met44

    Joined:
    Jun 1, 2013
    Posts:
    551
    Hey, someone on the asset store says this doesn't work with unity 5, can anyone confirm ? also demo vids are down :/

    If this is dead, anyone knows of an alternative ?
     
  7. Mikilo

    Mikilo

    Joined:
    Jan 29, 2013
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    554
  8. _met44

    _met44

    Joined:
    Jun 1, 2013
    Posts:
    551
    Nice necro XD but thanks :D
     
    Mikilo likes this.
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