Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

[RELEASED] World Streamer ! Forget about your game memory usage and create big world!

Discussion in 'Assets and Asset Store' started by NatureManufacture, May 13, 2015.

  1. blacksun666

    blacksun666

    Joined:
    Dec 17, 2015
    Posts:
    215
    @NatureManufacture Versioning of WS is a little confusing as its now listed as Version 2, WS2 is listed as version 1.02 o_O
    Is there a change list for WS (v2) or was the only change the inclusion of the link to WS2 in the asset description?
     
  2. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,031
    At ws2 forum you got change list.
     
  3. tredpro

    tredpro

    Joined:
    Nov 18, 2013
    Posts:
    531
    Whenever I take my scene I have working and streaming and try to use local area feature. The export tries and place it all in one collection. Even if I made no changes and just split as soon as I bring it in. For example my terrain goes in the large collection and so does everything else..order stays the same and everything. I have to disable all but one collection and export it each one by one. Which is fine I guess but would rather do it all at once
     
  4. GuardHei

    GuardHei

    Joined:
    Feb 10, 2018
    Posts:
    89
    The features look really promising.
    My question is that for a large open world, when the system "resets" the world origin to avoid floating point inaccuracy, will this create a sudden performance spike in the physics update due to all the rigidbodies & colliders get teleported to new positions?
     
  5. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,031
    The idea of streaming is to reduce amount of loaded/active objects so there will be no huge amount of objects that are moved. You shoudnt have spike.
     
  6. mike2022unity

    mike2022unity

    Joined:
    Nov 29, 2022
    Posts:
    7
    Can it be used in combination with addressable?

    Can you give a simple tutorial, starting from 0 to make terrain and use this plugin
     
  7. NatureManufacture

    NatureManufacture

    Joined:
    May 20, 2014
    Posts:
    2,031
    Hi
    You have to rebuild it a bit, Pawel at discord will help you to get info.