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Assets [RELEASED] Winter Forest Environment

Discussion in 'Works In Progress' started by Fer00m, Sep 9, 2018.

  1. Fer00m

    Fer00m

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    Hi @gecko!

    I'm not sure how VSP accesses shader properties with regards to snow control, but if it uses PropertyToID https://docs.unity3d.com/ScriptReference/Shader.PropertyToID.html I think it would only be a matter of changing the property name in Standard Snow shaders to the one VPS uses.
    I will dig through the code and let you know as soon as I can!
     
    gecko likes this.
  2. Migueljb

    Migueljb

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    If I wanted to use all the vegetation for a summer scene is that possible or are some trees bushes etc only have that dead winter no leaves look?
     
  3. Fer00m

    Fer00m

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    Hey @Migueljb
    There are no leaves decidous tree models, so if you wanted to use them in a summer scene only pines and spruces would have green appearance.
     
  4. ECNUnity

    ECNUnity

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    this looks like an awesome pack! just wondering if these have been tested on Mobile VR headsets (eg Oculus Quest)?
     
  5. Fer00m

    Fer00m

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    Hi @ECNUnity
    I took a look at the specs of Oculus Quest and it doesn't differ much from other mobile devices such as smartphones, so the pack is not targeted towards this, I'm afraid.
     
  6. friuns3

    friuns3

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    Hi. is demo scene included that shown on video? how big terrain there is? and how much fps you have + what your pc specs
     
  7. Fer00m

    Fer00m

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    Hi @friuns3
    Yes, the demo scene is included. It is not very large, as its only purpose is just to showcase the assets. Here I marked very roughly the detailed area of the terrain:

    Demo scene runs at around 60 FPS with all settings at max with the exception of shadow cascades, which were lowered from 4 to 2, however shadow draw distance was increased from Unity max default 200 units to 500 units.
    This was on old GTX970 and i7 4790k, so current gen GPUs should handle it even better.
     
    friuns3 likes this.
  8. skinwalker

    skinwalker

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    Hello,

    How can I change the snow color of the architectures? I want to tint it a little bit to the blue area, I tried from the shader Snow Color, but didn't do anything
     
  9. Fer00m

    Fer00m

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    Hi @skinwalker
    Snow Color parameter works only when there is no Snow Texture assigned in the material, so you will need to remove it. Alternatively, if you have Amplify Shader Editor, you can edit the functionality of the shader, just use Add node to sum Snow Color and Snow Texture parameters.
     
  10. cwxxc3

    cwxxc3

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    How do you edit the tree meshes? I see there's asset files but not fbx or obj file for the trees.

    Would it be possible to add this scene and post processing to the asset? It looks really really nice
     
  11. Fer00m

    Fer00m

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    @cwxxc3
    Apologies for delayed reply.
    FBX files are not included in the package. Send an email to support address with your invoice number and I can send them in a zip file. Keep in mind however, that any edit you want to make must be in accordance to setup required by CTI and you also need to own CTI yourself.
     
  12. cwxxc3

    cwxxc3

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    okay thank you will do that. Is it possible to include that scene/post processing in the asset that you showed in the screenshot? Reminds me of escape from tarkov
     
  13. Fer00m

    Fer00m

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    @cwxxc3
    It is a fantastic game! Unfortunately I do not have that scene anymore, it was only a quick mock-up made in 5 minutes. I think the post processing setting was the one of the profiles included with the package.
     
  14. Propagant

    Propagant

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    Hello, amazing package, looks stunning, but I have a question. Is there any support for Deffered rendering path? I just recently bought the package and found it a little 'brighter' in Deffered rendering. In Forward it looks as its promised, but deffered is pretty different. Thanks in advance.
     
  15. Fer00m

    Fer00m

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    Hi @Propagant
    Glad you like the pack!
    Yes, it supports deferred rendering path, in fact, the video and screenshots were made on deferred and linear color space.
    Have you had the chance to check out the read me PDF yet? There are some additional steps required for deferred path, and also few points about post processing which was used in the package's media.
    If you need any support let me know here or at support@triforge.eu!
     
    Propagant likes this.
  16. Propagant

    Propagant

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    Hey thanks for the reply. I'm sorry for late respond but I figured it out somehow:) Wonderful work and thanks again for support. Keep it up!
     
  17. Joey_99

    Joey_99

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    Are you going to create other enviroments of similar quality? Like an Autumn forest, tropical jungle, swamp or farmland?

    Cus this is pretty high-quality pack.
     
    one_one likes this.
  18. skinwalker

    skinwalker

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    Or a desert there are so few assets to make a desert biome
     
  19. sixtysixclown

    sixtysixclown

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    Hello! I was thinking of purchasing this package in the future. Is there any premade scene included on it? It's stunningly beautiful, by the way. My favorite so far.
     
  20. Fer00m

    Fer00m

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    @Joey_99, @skinwalker I think something like a swampy forest is quite likely, but no plans at the moment for it as I have other things in the works right now. Desert and jungle environments is something I'd very much love to make, but since for environments I rely quite a lot for photogrammetry I would need an easier access to such environments in real life.

    @sixtysixclown
    I'm very glad you like it! Yes, the scene showcased on the screenshots and the video is included in sunny and overcast lighting variants, along with post-processing profiles.
     
    SickaGamer likes this.
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