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[RELEASED] WingroveAudio - full audio toolkit

Discussion in 'Assets and Asset Store' started by wickedworx, Mar 13, 2013.

  1. Bunin

    Bunin

    Joined:
    Oct 24, 2013
    Posts:
    1
    Hi wickedworx!
    What about audio latency on android? I want to create drum-machine, but with latency equal half-second it's not real.
     
  2. LOOT

    LOOT

    Joined:
    Mar 22, 2014
    Posts:
    1
    I was wondering how to handle multiple instances of the same sound. Right now, I have a four player split screen game, where the players have a looping shield sound. Each of the players can turn their individual shield sounds on. But when I stop the sound on one player, all four players lose their shield sound. Is there any way to stop just one instance of a sound while keeping the other ones playing?
     
  3. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,557
    FYI, the author has not posted in this topic or made an update to his plugin for 7 months. This plugin is abandoned and you'll get no support on it, which is unfortunate because it is better than some of the others in this area. If you want a competing product that has tons of features and actual killer support, please check out our top-selling plugin Master Audio here.
     
  4. OhiraKyou

    OhiraKyou

    Joined:
    Mar 27, 2012
    Posts:
    259
    Master Audio isn't a competing product until it has splitscreen support; LOOT and the others in here didn't pick up or consider Wingrove simply for a general audio solution. Splitscreen support is its defining feature.
     
  5. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,557
    Good point. If that's your reason for purchasing Wingrove, then stay with it. Without any support though, I personally wouldn't buy a plugin or stay with it no matter how good it was. Unless you're willing to take it upon yourself to add and fix things as they come up.

    There was an extremely awesome plugin (ex2d) that we stopped using because it was abandoned at one time.

    We indeed have no plans for split screen support.
     
    Last edited: Mar 22, 2014