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[RELEASED] WhatScript | Name Missing Scripts

Discussion in 'Assets and Asset Store' started by jesselampert, Nov 28, 2023.

  1. jesselampert


    Aug 6, 2020
    Hi all,

    I've released my first asset for the asset store:

    Instead of just telling you that a script is missing, with WhatScript, the Unity Inspector will now also tell you the filename of the missing script too.

    It's something I've always wanted in Unity, and once I realized there was an elegant way to implement it, I made it myself.

    The asset comes with full source code. I hope you'll check it out, and that you find it useful!

    It works in two ways:
    1. If WhatScript is installed before a script goes missing, it can reference an internal database and instantly tell you what it was.
    2. If you want to use WhatScript to discover a script that has already gone missing and you are using Git for version control: You can use an inline button in the Inspector to search your Git commit history to locate the origins of the script.

    Note: If a script was never committed to Git or tracked via the internal database, it cannot be named. This is most likely to come up if you had a package in your project before installing WhatScript, and that package code was never committed to Git. (Package-based scripts added to your project once WhatScript is installed will be fully tracked.)

    ChocDino likes this.