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[released] Want good 3D-character-animation but are short on time, budget or training, HELP is here

Discussion in 'Assets and Asset Store' started by NaturalFront, Mar 17, 2016.

  1. pst1

    pst1

    Joined:
    Jul 5, 2018
    Posts:
    3
    I bought the pro version of your plugin. Unfortunately I get the following error after importing:

    Library\PackageCache\com.unity.services.core@1.0.1\Editor\Core\AsyncOperation\AsyncOperationExtensions.cs(39,23): error CS0433: The type 'Task' exists in both 'System.Threading, Version=1.0.2856.102, Culture=neutral, PublicKeyToken=---' and 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=---'

    Any idea how to fix this? The free version worked just fine.
     
  2. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    114
    Thanks for your interest.

    Which version of Unity did you run the Pro plugin?

    We tested the Pro plugin in the latest LTS (Long Term Support), which is Unity 2020.3.25 at this time. And it runs fine.

    The latest LTS is usually more stable and has less issues.

    Please let us know how you go. Thanks.
     
  3. yunyingh

    yunyingh

    Joined:
    Oct 18, 2017
    Posts:
    4
    Tried the free version on MacBook Pro (i7) with Unity 2020.3.2 and 2020.3.5, after adding points and clicked Next, nothing happens except 3 warnings:
    Menu Window/Panels/1 can't be checked because it doesn't exist
    UnityEditor.EditorApplication:Internal_InvokeTickEvents ()

    Any ideas???
     
  4. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    114
    Thanks for your interest.

    As stated in the package info, the Supported Unity versions are 2020.3.21 or higher.

    Please also run it on a LTS (Long Term Support), since a LTS is usually more stable and has less issues.

    Please let us know how you go. Thanks.
     
  5. MyopicSquid

    MyopicSquid

    Joined:
    Nov 28, 2017
    Posts:
    2
    Hi,

    Using 2021.1 Plugin Pro, I've been unable to generate an avatar from photo in Unity 2021.3.27f1 (LTS) in a plain URP scene. The error is:

    ApplicationException: Unable to write to
    Assets.Scripts.NFEditor.ModelConnector.BuildAvatarFromFrontImage (System.String frontImagePath, MassAnimation.Adapters.PhotoAdapter.Point[] pointLocations, MassAnimation.Resources.Entities.EyeColor eyeColor, System.Int32 speedUp) (at Assets/NF3DFaceAnimPro30Win/Editor/Helpers/ModelConnector.cs:91)
    UnityEngine.Debug:LogException(Exception)
    Assets.Scripts.NFEditor.ModelConnector:BuildAvatarFromFrontImage(String, Point[], EyeColor, Int32) (at Assets/NF3DFaceAnimPro30Win/Editor/Helpers/ModelConnector.cs:106)
    Assets.Scripts.NFEditor.Controller:BuildAvatarFromFrontImage() (at Assets/NF3DFaceAnimPro30Win/Editor/Helpers/Controller.cs:599)
    Assets.Scripts.NFEditor.Controller:BuildAvatarFromPhotos() (at Assets/NF3DFaceAnimPro30Win/Editor/Helpers/Controller.cs:538)
    Assets.Scripts.NFEditor.WizardHairSelection:OnNext() (at Assets/NF3DFaceAnimPro30Win/Editor/Wizards/WizardHairSelection.cs:52)
    Assets.Scripts.NFEditor.WizardController:DrawResetBackNext(IWizardPage, Boolean, String) (at Assets/NF3DFaceAnimPro30Win/Editor/Wizards/WizardController.cs:422)
    Assets.Scripts.NFEditor.WizardController:DrawHairSelectionSection(IWizardPage) (at Assets/NF3DFaceAnimPro30Win/Editor/Wizards/WizardController.cs:389)
    Assets.Scripts.NFEditor.WizardHairSelection:OnGUI() (at Assets/NF3DFaceAnimPro30Win/Editor/Wizards/WizardHairSelection.cs:35)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    On start up of the empty scene with the plugin enable, i get an error:
    Failed to find entry-points: System.Exception: Error while hashing assembly \Assets\NF3DFaceAnimPro30Win\_External\MassAnimation.Resources.dll ---> System.ArgumentException: An item with the same key has already been added.

    Any ideas?
     
  6. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    114
    Thanks for your interest.

    Can you create a new 3D Core project and import the asset?
    The asset should work in such a project in this version of Unity.

    Please let us know how you go.
    Thanks.