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[released] Want good 3D-character-animation but are short on time, budget or training, HELP is here

Discussion in 'Assets and Asset Store' started by NaturalFront, Mar 17, 2016.

  1. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    69
    Thanks for your interest.

    As shown in your message, please

    - open Controller.cs in an Editor such as Visual Studio or MonoDevelop for Unity;
    - change 'Pose' in "Controller.cs" to 'MassAnimation.Resources.Entities.Pose';
    - save "Controller.cs" and go back to Unity.

    The issue was caused by Unity upgrading.

    Can you please confirm that you bought "Complete" version instead of "Basic" version? Since it seems otherwise from the Publisher portal. We'd like to make sure no error is made in Asset Store processing, and also in our advice.
     
    Last edited: Jan 10, 2018
  2. pccross

    pccross

    Joined:
    Jun 20, 2015
    Posts:
    35
    Thanks! That fixed the error.

    My mistake, I bought the 'Basic' version, and not 'Complete'
     
  3. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    69
    You are welcome.

    Please let us know if you have any more questions.

    In addition, did you leave a review at Asset Store page at

    https://www.assetstore.unity3d.com/en/#!/content/56653

    If yes, can you please update your review, i.e. issue has been fixed?

    If it was not you, would you please leave an objective review there?

    Thank you very much.
     
    Last edited: Jan 11, 2018
  4. jilt

    jilt

    Joined:
    Nov 7, 2014
    Posts:
    43
    I tested the free version and the resulting model looks good, however I'd like to have more blendshapes to control. Are there more in the pro version, and if so, which?
     
  5. NaturalFront

    NaturalFront

    Joined:
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    Thank you for your interest.


    What blendshapes you will need and are not in the Free-version?

    Also, can you tell us ;):

    if you use other software to create the blendshapes (of fully customized & unlimited models) in our Free-version,

    - how much more or less time you will need;
    - how much more or less money you will spend;

    Thank you.
     
  6. jilt

    jilt

    Joined:
    Nov 7, 2014
    Posts:
    43
    I'll explain what I'd like to do. At a film academy, I'm doing a Unity intro course for students who haven't had a single Maya class yet, so I cant expect them to do actual modelling/rigging. In the workshop I'd like the students to create a caricature selfie in 3D and then act out a monologue with it.

    I plan on using an iPhone X to stream blendshapes into Unity and record them there. I've done some tests with Mixamo rigs and with FageGen heads, the latter supports 35 out of the 51blendshapes ARKit supports https://developer.apple.com/documentation/arkit/arfaceanchor.blendshapelocation

    In your free version it's hard to tell because I don't get an actual model with blendshapes I can play with, but digging around the interface I think I count about 10? The goal is a believable face animation where you can tell what the mouth is saying. I'm not gonna put a price on the added functionality because we're starting this week and I don't think it's realistic to add a lot of functionality on such short notice. Rather I was informing on existing functionality, and the potential difference between free and pro versions.
     
  7. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
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    Thank you for your clarification.

    Have you ever thought that:

    Your students can have high-quality 3D-animation without the need for learning modeling/rigging at all, just like they can drive a car without ever opening up the car-engine.

    This is dramatically different from what you and others are used to. Yet, it will become normal just like the car-driving analogue.

    If you haven't watched it yet, our explanation is at



    To answer your question, the difference of our Pro and Free version is that the Pro-version

    - automatically animates among all keyframes set by a user, without modeling/rigging or any of the traditionally time-consuming and labor-intensive processes;
    - automatically synchronizes between animation and audio, supporting lip-sync
    - exports the customized animation to FBX so it can run anywhere else.

    That said, we can easily add all the visemes, which probably won't be shown up in the interface.

    Thank you for your interest.
     
    Last edited: Jan 15, 2018
  8. sbmhome

    sbmhome

    Joined:
    Apr 22, 2016
    Posts:
    211
    Can I take a Daz3D character and use your software to make facial animations in Unity?
     
  9. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
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    Thank you for your interest.

    The workflow will only go the other direction:

    - you create a customized 3D-model AND its animation using NaturalFront 3D face animation plugin;

    - then export the 3D-model AND its animation to FBX (only on Pro-version of NaturalFront Plugin);

    - then import them to whatever 3D-apps that supports FBX.


    Try out for Free, and see how much time and money you will save in creating high-quality 3D face animation.
     
    Last edited: Feb 28, 2018
  10. a-dogg

    a-dogg

    Joined:
    Jun 18, 2008
    Posts:
    20
    Hi NaturalFront. We're in research mode for a project where we need to get quickly from minimally invasive user scans (research subjects for a clinical university proof of concept), to a realistic head/avatar with blendshapes for what will likely be markerless facial capture driven actor performances. I've seen a number of your "what if you could save all of the time in the world with the power of your computer!" videos, but I'm not really seeing a lot of best case examples. The face that's being shown in those videos has blends and expressions that look extremely unnatural. Is there an example somewhere of all of the blendshapes that are possible with your system, and them being driven in a lip sync that's high production value? That would give the strongest pitch for your product.

    Thanks for any input!
     
  11. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    69
    Hi a-dogg,

    Thanks for your interest.

    However, it seems that you misunderstood our explanation video, since
    - we don't create, or use or export any blendshape, and the explanation video explicitly says that creating-blendshapes is a huge time-sink;
    - all animation is created in real time without relying any blendshape, or bones, or motion capture, just like you don't rely on any of these to move your own face;
    - the 3D-model is created with built-in animation mechanism, just like you were born with it too.

    The animation is created by users, who can make it more natural if she/he so wants. It has been a long tradition in the animation industry that poses are exaggerated to the maximum. We did a little bit of that in the video, even we prefer not to.

    Why don't you try the Free-version so you can understand better?

    Thank you again.
     
    Last edited: Mar 3, 2018
  12. sbmhome

    sbmhome

    Joined:
    Apr 22, 2016
    Posts:
    211
    Ok, do in order to use your tool, I must feed it a photo....correct?

    If that's is the case, does it output a head mesh that is aniimated?

    If so, how to I combine it with a mesh of one of my characters?

    Also, do you have any video showing what we can expect from the final output?

    Thanks
     
  13. a-dogg

    a-dogg

    Joined:
    Jun 18, 2008
    Posts:
    20
    Thanks for your reply... Do you have any example work you've generated with this system that you feel DO represent a natural and ideal outcome from the system?

    With the pro version are you driving the built in animation mechanism purely with audio analysis/approximation?

    Sweet eye roll by the way, if that comment was directed toward me that I need to take the hat I've had on for quite a while etc... Hoping that's a language barrier thing and you aren't actually trying to be an dick to a potential customer. :)

    Just to be more clear: you advertise creating Hollywood quality (that's actually ABOVE video game/realtime quality) facial animation with your system. I'd love to see some examples that meet that mark or even a few knotches lower. Do such examples exist?
     
  14. NaturalFront

    NaturalFront

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    Jan 31, 2016
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    Thank you for your interest.


    Correct.


    Yes, the created model will have high-quality 3D animation built-in, without going through any of rigging, blendshapes, key-framing or motion capture, just like you can get your face animated without any of these.

    Can you imagine how much time and money you can save?


    - you create a customized 3D-model AND its animation using NaturalFront 3D face animation plugin;
    - then export the 3D-model AND its animation to FBX (only on Pro-version of NaturalFront Plugin);
    - then import them to whatever 3D-apps that supports FBX.


    Please watch this demo video. The exported FBX will have the same animation as clicking "Animate" button (at about 4:29 of this video).

    You can try the Free-version, for Free!
     
    Last edited: Mar 5, 2018
  15. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
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    Have you watched this demo video? If you haven't either watched this video or trying the Free-version, you might have misunderstood most of the explainer video.

    We simply tried to draw your attention about this in our last message.


    No. You can decide whatever pose you want at any point of time, and the 3D-model will be animated automatically across different points of time, without going through any of rigging, blendshapes, key-framing or motion capture, just like you can get your own face animated without any of these.

    Again, the best way we believe is trying out the Free-version.

    Thank you again.
     
    Last edited: Mar 5, 2018
  16. JoMaHo

    JoMaHo

    Joined:
    Apr 2, 2017
    Posts:
    62
    Hi!
    I´ve been trying to make the Unity free plugin work on Mac (Sierra 10.12.6), but Unity freezes every time on import.

    The Progress bar is frozen on 50%, and then after a few minutes I get the OS colorwheel, and have to hard restart Unity.

    I use the example picture, and have tried both modes several times (speedy and more tolerance), but alas. Freeze, freeze, freeze. I have all other applications closed.

    My specs:
    Unity for Mac 2017.3.0f3
    OS Sierra 10.12.6
    Ram: 8GB
    MacBookPro Retina, late 2013
     
    Last edited: Mar 14, 2018
  17. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    69
    Thank you for your interest.

    We are sorry for the issue you experienced.

    For now, to complete the photo-to-3D modeling in a short time on Mac, you would normally need a Mac desktop with a fast quad-core i7 processor running at around 2.9GHz, 16GB RAM. That means 4 physical CPU cores.

    You might want to know that the latest NaturalFront 3D Face Animation Plugin Free - Windows can complete photo-to-3D modeling in realtime. Once it is created, the 3D-face-model will automatically have high-quality 3D-animation built in.

    Thus, if you have a PC, you can test out both the 3D modeling and high-quality animation in no time.

    Thank you again.
     
    Last edited: Mar 13, 2018
  18. JoMaHo

    JoMaHo

    Joined:
    Apr 2, 2017
    Posts:
    62
    Hi!
    Thank you for swift reply.
    Please let me know if this is true for your asset regarding Mac:

    - You must have a minimum i7 (4 cores) for Unity not to freeze?

    I do not care if it takes 5min to prepare. But freeze gives me nothing.
    Will this apply for the pro version as well? If so, you MUST inform customers about it.
    I do have a suspicion this has not to do with my MacPro specs, but Unity version.

    Looking forward for your reply.

    Best
     
  19. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    69

    Thanks for your messages.

    Have you read the full description of the Mac-version of NaturalFront Unity plugin (either Free or Pro)? The following is copied from the description:

    To create and animate custom-built 3D heads quickly, your hardware should have at least:

    * 4-core i7/i5 CPU, or their equivalence;
    * 3GHz;
    * 64-bit OS;
    * 8GB RAM

    Again these hardware requirements are significantly relaxed in the PC version of NaturalFront Unity plugin, including Free and Pro, which offer real-time photo-to3D performance.


    i5 CPU might be ok, but physical 4 cores should be there to run the software quickly.

    Thank you for you interest.
     
  20. JoMaHo

    JoMaHo

    Joined:
    Apr 2, 2017
    Posts:
    62
    Hi!
    I did see it in the description, but the specs refers to being able to build heads «quickly», my question is this:

    Will Unity on a mac with less hardware specs freeze?
    It means this: No heads at all.

    Best
     
    Last edited: Mar 14, 2018
  21. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    69
    Sorry for the confusion.

    What is implied but not explicitly stated is that, any configuration less powerful will be unpredictable, thus is not recommended.

    Out product description for both the Free and Pro Mac-version have been updated to include this.

    Thank you for your interest.
     
    Last edited: Apr 2, 2018
  22. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    69
    Hello,

    The photo-to-3D modeling in all Windows versions of Unity plugin is now realtime.

    The latest Pro-version and Complete-version will enable you to very easily delete any unwanted pose, which will not shown up in subsequent automatic-animation. The whole process is highly intuitive and very quickly.

    In addition, the latest Pro-version will allow you to choose between exporting

    - 3D model with customized high-quality animation, or
    - 3D model with only the current pose (i.e. without animation).

    Please let us know how you feel about the update.

    Thank you.
     
    Last edited: Apr 10, 2018
  23. tonypigram

    tonypigram

    Joined:
    Jan 16, 2016
    Posts:
    2
    Hi,

    I have Unity 2017.3.1f1 Personal (64 bit) installed - latest installation.

    I have a Macbook Pro:
    OS: 10.13.4 High Sierra
    2.6 GHz Intel Core i7
    16GB RAM
    NVIDIA GeForce GT 750M 2048 MB

    I downloaded the Free version of the plug-in to test.

    Whilst loading Unity informs me that "API update required as the plugin uses obsolete APIs"

    If I select [No] then when I get to the point of rendering the 3D head, I get an error about "method not found 'UnityEngine.Texture2D.LoadImage'" and cannot proceed.

    If I start again with a new project and get to the "API update required" message and If I select [Yes], I get to carry on.

    I follow the instructions (load image, select the points) and I get to the point of rendering the 3D head, the dialog shows "50%...." and then that's it, nothing more. I've left the Mac running for 10mins / 30mins it just appears to lock up whilst attempting to do something.

    Can you confirm that the Free version of your plug-in is compatible with the latest version of Unity and that it works.
    I am attempting to evaluate this software with the purpose of then deciding to purchase it, therefore I'd like to get the Free version to work for me.

    Let me know if you want any further info.

    thanks tony
     
  24. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    69
    Hi Tonypigram,

    Thank you for your interest.

    On Mac, to complete the photo-to-3D modeling in a short time, you would normally need a Mac desktop with a fast quad-core i7 processor running at around 3GHz, 16GB RAM. That means 4 physical CPU cores.

    Yes, we can confirm the Free Mac version of Unity plug-in is compatible with the latest version of Unity, and that it works.

    To verify if it is an issue of Mac hardware, perhaps you can leave it running, as long as your Mac "Activity Monitor" is updating itself and Unity is running. If you have "Not responding" after Unity in "Activity Monitor", it doesn't mean anything is broken or the software stops.

    Alternatively, you can try to use a smaller image to shorten the modeling time, since the size of the image is also an important factor.


    In addition, you might want to know that

    - the latest NaturalFront 3D Face Animation Plugin Free - Windows can complete photo-to-3D modeling in realtime;
    - once it is created, the 3D-face-model will automatically have high-quality 3D-animation built-in;
    - the requirements for your PC hardware can be relaxed.


    Thus, if you have a PC, you can quickly test out both the 3D modeling and high-quality animation in no time.

    Thank you again.
     
    Last edited: Apr 10, 2018
  25. tonypigram

    tonypigram

    Joined:
    Jan 16, 2016
    Posts:
    2
    Hi,

    An update - I used the sample image and left it processing overnight and it worked. Looking at 'Activity Monitor' it seems to have taken about 1hr of processing time.

    Okay, I'm happier now - it is working, just a time/hardware issue. I'll try it with a custom image now, knowing that it will finish at some point is no problem.

    thanks tony
     
  26. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
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    Thanks for the update.

    • For fast modeling, the size of the face-photo is an important factor, besides the computing power of your computer.
    • Smaller sizes will lead to faster creation, but larger sizes can create more detailed textures, assuming the face takes the majority of a photo.
    • The recommended size is around 1000 pixels * 1000 pixels, on a computer meeting the minimum requirement.

    Thus, if you just want to test a custom image, you might try a slightly smaller image.

    Please let us know how you go.
     
  27. CrazyApplesStudio

    CrazyApplesStudio

    Joined:
    Jan 18, 2018
    Posts:
    25
    Hello , I just got the free version of this plugin and i cannot seem to get it to do anything, i followed the instructions and after setting the control points i press ok for mesh generation and nothing happens , no messages no model nothing literally , am i doing something incorrect?
     
  28. NaturalFront

    NaturalFront

    Joined:
    Jan 31, 2016
    Posts:
    69
    Thanks for contacting NaturalFront.

    Can you give more details, e.g.

    - Are you running the Windows or Mac plugin? and the version number?

    - What is your computer's hardware, e.g. CPU, speed, and memory?

    - Are you running in debugging model?

    - Are you following this tutorial video exactly?

    Thank you.
     
    Last edited: May 24, 2018
  29. NaturalFront

    NaturalFront

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  30. CrazyApplesStudio

    CrazyApplesStudio

    Joined:
    Jan 18, 2018
    Posts:
    25
    Hi ,
    Thank you for your reply and seems that i installed MAC version by mistake (shame on me), now i removed and installed
    Windows Version and eventually it did generate the model on the 3rd try. Thank you for your prompt assistance.

    My specs are:Windows 10 April 2018 Update i5 4570 3.2 GHz with 16GB of RAM and RX480 GPU Normal Mode Plugin Version 4.0
     
  31. NaturalFront

    NaturalFront

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    You are welcome.

    Please let us know if you have any more question.
     
  32. NaturalFront

    NaturalFront

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