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Graphics [RELEASED] VRSI VIRTUAL REALITY STEREO 3D IMPOSTERS for VR Achieve Infinite Detail & Complexity

Discussion in 'Tools In Progress' started by LIVENDA_LABS, Sep 6, 2021.

  1. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    We are extremely happy and proud to announce VRSI: Virtual Reality Stereo Imposters is released and now Available on the Unity Asset Store!

    VRSI UNITY ASSET STORE
    https://assetstore.unity.com/packages/slug/206167

    VRSI DISCORD SUPPORT LINK


    Achieving Infinite Detail and Dense Complexity with True Stereoscopic 3D Imposters at almost Zero Performance Impact in VR is now Possible with VRSI !

    NEW Unity Editor Tool for Standard / HDRP and URP Pipelines


    Introducing

    VRSI
    VIRTUAL REALITY STEREO 3D IMPOSTERS

    VRSI is a Game Changer for Unity VR! Achieve Impossibly Complex and Dense Scenes even on very limited standalone VR headsets such as the Oculus Quest 1/2. The generated VRSI's look indistinguishable from their real 3D mesh counterparts. They can be dynamically lit by any light source, cast and receive shadows, animate (such as wind animation on trees and other vegetation) just like the real object after a very simple and rapid creation process in VRSI Creation Studio.

    To truly appreciate the Power and versatility of VRSI it must be experienced inside Virtual Reality.

    The Demo is compatible With Oculus and Oculus Quest via Oculus link and HTC Vive. Steam VR is required for all VIVE HMD's (Native Oculus Quest APP Demo Coming soon)

    Left Joystick to Teleport, Right to turn arround, A or X to togle main menu. The demo comprises of full day/night cycle including sun postion change. In the world's section the global Wind ammount can also be changed.






    What is VRSI?

    Traditional 2D Billboards or Standard Stereo Pair Images in Virtual reality cannot be effectively used as an Imposter to show a realistic representation. It either looks flat or suffers from the known stereo image pop-out effect as viewing distance changes. VRSI provides True 3D Stereo Billboards and look almost identical to the real object, even better most of the time. It is important to understand, VRSI is the only method to generate and display 3D Imposter Billboards in VR. Standard Side-By-Side stereo pair texture billboards cannot be used in VR due to locked image seperation, they will exhibit extreme Pop-Out when the viewer is far away and it will not fit in with any other existing object.

    VRSI_VINES1.png


    VRSI solves all of these issues by taking advantage of a feature only available in Virtual Reality. VRSI allows for an ultra-realistic representation that can be used as a true 3D Imposter, use multiple or even thousands or millions of instances as there is almost zero performance impact! Please keep in mind the generated VRSI billboards are best seen inside VR as the user will see the complete depth parallax.



    • Achieving Infinite Detail and Complexity in VR with True Stereoscopic 3D Imposters at almost Zero Performance Impact is now Possible. They look great at 'Any' Distance, even at extreme close-ups.
    • Exclusively developed to work with VR, VRSI will allow everyone to populate their VR worlds/scenes to look incredibly dense, a 5000000 Polygon Tree can be represented with a single polygon with full depth stereo paralax inside VR! This is Indispensable for any VR project when performance matters.
    • When you want to achieve the highest level of detail, density and Complexity at the Highest Performance, VRSI is the ideal tool for in your arsenal.
    VRSI_TREES4.png

    What is included and how does VRSI work?

    VRSI is a Unity tool and there are no other dependencies, once a VRSI is created in VRSI Studio scene, multiple prefabs are created with the correct shaders attached ready to be used. The generated prefabs range from;

    • Unlit stationary (Manual placement for Rocks, houses, etc..)
    • Y-locked unlit (Camera facing corrected for VR)
    • Lighttable stationary
    • Y-locked Lighttable (Camera facing corrected for VR)
    Lighttable shaders wil will be Lit by all the lights in the scene including casting and receiving shadows.

    All the shaders have the option for Wind Animation toggle which can be used for most foliage. When MSAA is enabled, Alpha-to-coverage is also enabled on all the VRSI billboards for anti-aliased edges in VR. All shaders also include Color variation toggle to provide minor color changes, which is suitable for Trees and other foliage where they can all look different.

    VRSI_ROCKS3.png

    VRSI_ROCKS1.png

    VRSI_OBJECTS1.png


    We are extremely happy and proud to announce VRSI: Virtual Reality Stereo Imposters is released and now Available on the Unity Asset Store!

    VRSI UNITY ASSET STORE
    https://assetstore.unity.com/packages/slug/206167


    This Thread is Only for the upcoming VRSI Plugin and we would appreciate all comments be related to it, thank you!
     
    Last edited: Nov 21, 2021
    Gekigengar likes this.
  2. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    Executable Demos and more in depth information will be posted soon, we appreciate everyone who reached out so far! we are very excited to provide this to the Unity community and VRSI we think is a game changer for VR in many scenarios and the possibilities are endless.
     
  3. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    VRSI VIRTUAL REALITY STEREO IMPOSTERS COMING VERY SOON, THIS IS A GAME CHANGER FOR ALL UNITY VIRTUAL REALITY APPLICATIONS AND GAMES STAY TUNED!

     
  4. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    Executable DEMOS coming VERY SOON, experience the Power and Versatility of VRSI Yourself! VRSI can only be appreciated inside VR.

    Traditional 2D Billboards or Standard Stereo Pair Images in Virtual reality cannot be effectively used as an Imposter to show a realistic representation. It either looks flat or suffers from the known stereo image pop-out effect as viewing distance changes.
    VRSI provides True 3D Stereo Billboards and look almost identical to the real object, even better most of the time. It is important to understand, VRSI is the only method to generate and display 3D Imposter Billboards in VR. Standard Side-By-Side stereo pair texture billboards cannot be used in VR due to locked image seperation, they will exhibit extreme Pop-Out when the viewer is far away and it will not fit in with any other existing object.
     
  5. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    VRSI: VIRTUAL REALITY STEREO IMPOSTERS UNITY VR TECHNOLOGY DEMO VIDEO, Downloadable executables for both PC and Oculus Quest coming very soon.
    Running on 1st Gen Oculus Quest at 90Hz ! Every Tree, Foliage and Rock are VRSI Imposters and inside VR they look indistinguishable from their real mesh counterparts. VRSI provides True and correct 3D depth paralax in VR.

    To truly appreciate the Power and versatility of VRSI it must be experienced inside Virtual Reality

     
  6. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    VRSI: VIRTUAL REALITY STEREO IMPOSTERS UNITY VR TECHNOLOGY DEMO VIDEO 2, Downloadable executables for both PC and Oculus Quest coming very soon.
    Running on 1st Gen Oculus Quest. 3D Mesh comparison with VRSI, inside VR they look indistinguishable from their real mesh counterparts. VRSI provides True and correct 3D depth paralax in VR.



    To truly appreciate the Power and versatility of VRSI it must be experienced inside Virtual Reality
     
  7. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    We're extremely excited to release the first PC VR Evaluation Demo for VRSI

    VRSI PC VR DEMO DOWNLOAD LINK
    The Demo is compatible With Oculus and Oculus Quest via Oculus link and HTC Vive. Steam VR is required for all VIVE HMD's (Native Oculus Quest APP Demo Coming soon)

    Left Joystick to Teleport, Right to turn arround, A or X to togle main menu.

    The demo comprises of full day/night cycle including sun postion change. In the world's section the global Wind ammount can also be changed.
     
  8. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    VRSI will be available on the ASSET STORE VERY SOON!
     
  9. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    We are extremely happy and proud to announce VRSI: Virtual Reality Stereo Imposters is now Available on the Unity Asset Store!

    https://assetstore.unity.com/packages/slug/206167

    VRSI will be the most important additional arsenal in youre VR project in Unity. Achieve Impossibly Complex and Dense Scenes even on very limited standalone VR headset hardware.VRSI provides 50 to 100x performance increase to visuals.
     
  10. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    We are happy to announce VRSI V1.1 update is now available to Download!

    ==============

    VRSI 1.1

    ==============


    1) Added two new demos


    ** MultiView_VRSI_Demo_Experimental **


    This is a basic demo of Upcoming feature called Multi-View VRSI or MV-VRSI. The demo shows a Teddy bear with 16 VRSI packed into a single Texture Array. This allows

    the VRSI to have multiple view points, you can essentially walk around it. We will include a new Tool in the next release of VRSI to make it simple to create Multi-View VRSI's.



    ** VRSI_LOD_Demo **


    This demo show how you can easly replace the traditional billboards in LOD groups with VRSI alternative!. There are over 7000 Trees in the scene, that are GPU instanced.


    2) Clean-up of VRSI Shaders and new Specular VRSI shaders added.


    3) Two new VRSI's have been added to the VRSI_Examples


    Teddy


    PineTree (The original 3D version has over 700K triangles)


    4) Added vrsiCamFacing_MSAA_DIRECTIONAL_BARE shader


    This shader had no Wind or Color Variation support, so it's bare minimum. More Variants of Bare shaders will be released in the next update


    5) Import Assist Has Been Updated

    -------------------------------------------------------------------------------------------------

    VRSI Discord Channel Now Active!
    Go to Discord now for all general Enquiries and Support
    We are extremely happy and proud to announce VRSI: Virtual Reality Stereo Imposters is now Available on the Unity Asset Store!



    VRSI ASSET STORE LINK
    VRSI PC VR DEMO DOWNLOAD
     
    Last edited: Nov 21, 2021
  11. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    VRSI V1.2 Update coming very soon! with more new features and enhancements!
     
  12. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    VRSI_LOGO_FINAL_StoreWebsite.png

    VRSI V1.2 UPDATE RELEASED! VIRTUAL REALITY STEREO IMPOSTERS


    Multiple New Enhancements & Requested Features Added, Such as MULTI-VIEW VRSI, PC / MOBILE Compatibility For NON-VR PROJECTS and MORE! Achieve Infinite Detail and Extreme Complexity in Unity VR with almost zero performance impact. This is a true game changing technology! Purchase or Download the free Demo now to see VRSI in action now.

    VRSI UNITY ASSET STORE

    ==============
    VRSI 1.2
    ==============


    1) Added Support to VRSI Creation Studio To Render High-Quality PC & MOBILE Ready Billboards. You can now toggle this option as a new Variant. There are also numerous new shader choices available for PC & MOBILE variants. More PC & MOBILE features and shaders are planned for next release.

    2) We are introducing the all new VRSI_CREATOR_MULTIVIEW option in this release (Located In VRSI_CREATOR_START_HERE folder). VRSI_CREATOR_MULTIVIEW simplifies the process of creating VRSI's that have distinct number of views (Multi-View).

    Multi-View Creation Process is essentially the same as a regular VRSI with the added option of view Count. This is the number of distict views in 360 Degrees around the object. There are also, accompanying shader options available in the Resources library.

    TeddyBear Asset is now included in the resources folder, also used in VRSI_CREATOR_MULTIVIEW

    3) All VRSI shaders have been updated to correctly support Single-Pass Stereo Rendering Mode in all VR modes including SteamVR.

    4) Various Code Fixes and new supporting assets included

    5) NEW Specular shader added to STATIC VRSI's, great for assets requiring Specular highlight such as props and rocks (complete PBR solution is coming soon)

    6) Documentation update for Multi-View Creation process and PC & Mobile Use.
     
  13. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    VRSI UPDATE V1.3 COMING SOON!
     
  14. LIVENDA_LABS

    LIVENDA_LABS

    Joined:
    Sep 23, 2013
    Posts:
    377
    PLEASE NOTE we have moved to a NEW Discord server, please follow the link to join the all new Livenda Labs Discord support and general information channel https://discord.gg/CUbeHw46C5
     
  15. TrentSterling

    TrentSterling

    Joined:
    Jan 4, 2013
    Posts:
    99
    So I joined the discord and there are a lot of people upset that 1.3 never released? It's a year later?