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[RELEASED] VR Progress Bar

Discussion in 'Assets and Asset Store' started by Circool, Jan 22, 2019.

  1. Circool

    Circool

    Joined:
    Feb 5, 2013
    Posts:
    56
    Hello everyone!
    I've made an asset that procedurally generates a 3d mesh progress bars. We used it in our VR game as a health counter. Source code included.
    Circular progress bar:
    CircularVRProgressBar.jpg
    VR Progress Bar: $15
    [Asset Store Link]
    [Progress Bars web demo]
    [Documentation]

    Linear progress bars:
    LinearVRProgressBar1.jpg

    Usage in game:
    VRProgressBarBangleInGame.jpg
    If you have any questions ask freely, I'm eager to answer. Also, if you have an interesting project in which you want to use my asset, I can generate a free voucher for you in exchange for feedback/repost/marketing.
    Thanks!
     
    Last edited: Nov 6, 2021
  2. Circool

    Circool

    Joined:
    Feb 5, 2013
    Posts:
    56
    Reserved
     
  3. TenFiddy

    TenFiddy

    Joined:
    Sep 28, 2017
    Posts:
    21
    I would like to try out your asset. I made my own, but I'm not too happy with it. I would be happy to give you feedback. My VR projects / games are located at duhz.com ...

    Thanks
     
  4. EstudioVR

    EstudioVR

    Joined:
    Jul 26, 2013
    Posts:
    127
    It is good. I have
     
    Circool likes this.
  5. vengefullfoot

    vengefullfoot

    Joined:
    Sep 24, 2018
    Posts:
    31
    Hi. Nice asset. Question : what method should we use to show/hide the progressbar ?
     
  6. Circool

    Circool

    Joined:
    Feb 5, 2013
    Posts:
    56
    Hi, my asset generates ordinary Unity mesh - so you can show/hide it like any other objects in scene: enable/disable MeshRenderer component or activate/deactivate entire GameObject with LinearProgressBar or CircularProgressBar component.