Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

[RELEASED] VR Progress Bar

Discussion in 'Assets and Asset Store' started by Circool, Jan 22, 2019.

  1. Circool

    Circool

    Joined:
    Feb 5, 2013
    Posts:
    56
    Hello everyone!
    I've made an asset that procedurally generates a 3d mesh progress bars. We used it in our VR game as a health counter. Source code included.
    Circular progress bar:
    CircularVRProgressBar.jpg
    VR Progress Bar: $15
    [Asset Store Link]
    [Progress Bars web demo]
    [Documentation]

    Linear progress bars:
    LinearVRProgressBar1.jpg

    Usage in game:
    VRProgressBarBangleInGame.jpg
    If you have any questions ask freely, I'm eager to answer. Also, if you have an interesting project in which you want to use my asset, I can generate a free voucher for you in exchange for feedback/repost/marketing.
    Thanks!
     
    Last edited: Nov 6, 2021
  2. Circool

    Circool

    Joined:
    Feb 5, 2013
    Posts:
    56
    Reserved
     
  3. TenFiddy

    TenFiddy

    Joined:
    Sep 28, 2017
    Posts:
    21
    I would like to try out your asset. I made my own, but I'm not too happy with it. I would be happy to give you feedback. My VR projects / games are located at duhz.com ...

    Thanks
     
  4. EstudioVR

    EstudioVR

    Joined:
    Jul 26, 2013
    Posts:
    127
    It is good. I have
     
    Circool likes this.
  5. vengefullfoot

    vengefullfoot

    Joined:
    Sep 24, 2018
    Posts:
    31
    Hi. Nice asset. Question : what method should we use to show/hide the progressbar ?
     
  6. Circool

    Circool

    Joined:
    Feb 5, 2013
    Posts:
    56
    Hi, my asset generates ordinary Unity mesh - so you can show/hide it like any other objects in scene: enable/disable MeshRenderer component or activate/deactivate entire GameObject with LinearProgressBar or CircularProgressBar component.