I briefly saw that when I was testing out the demo on my Quest. I'll have to look into those object closer to see how the bezier line works. I figured it was the first pass since this feature was just added. I think as of right now the only thing I could think of would be increasing the distance of the grab and adding some type of shader effect to help the player indicator what object will be grabbed. Another question that came to mind was about remote control car. Have you tried setting up a character like Robot Kyle that you can control with the joystick on the controller itself. A good example would be Moss (the VR game).