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Discussion in 'Assets and Asset Store' started by LennartJohansen, Jun 23, 2017.
I like it!!
Great work, will keep watching for a future release.
Hello all, dont finded answer in theme, so will ask:
Is it possible to change spawhed trees to my own prefabs?
Simply i have trees prefabs with "mining" script, i can cut it, and when it empty - tree removing for some time before spawn again.
Is it possible to use it with Veg.Studio?
I'm newbie in veg.studio, so i dont know possible it, or not, and if yes - how to do this.
Hello, I'm having an error after update "Vegetation Studio Pro" to version 1.4.5 and "Stylized Grass shader". Now some scripts say that some AwesomeTechnologies namespaces are missing. I never had this issue before.
I tried to regenerate project files in Preferences, delete the Library folder and even use an updated version of Unity.
Now I'm looking into the assembly definition assets. But I don't know how they work exactly.
Do you have any idea of what could cause it?
I also found out that there are some constraints with errors.
I had to add it manually. Now it seems to be fixed.
How to correctly change the splatmap at runtime? And how to correctly update spawn grass and plants?
I am changing the splatmap array using the given method:
terrainData.SetAlphamaps(x, z, splat);
But the grass and plants either do not update or an error pops up:
InvalidOperationException: The UNKNOWN_OBJECT_TYPE SplatMapRuleJob.SplatMapArray has been deallocated. All containers must be valid when scheduling a job.
Hello, If I use Instanced for trees instead of Instanced indirect, I get about 0.6 ms performance boost on the CPU, and 1ms performance boost on the GPU. However, when the trees turn to billboards, I see 1-2 frame when the tree disappears. Anyone had this problem?
Hi trying to build I get the following error: (running 1.4.6)
Does vegetation studio support URP or is it only supported in the pro version?
Hi. using unity 2019.4 and Vegetations tudio Pro, I have a main Biome, and several Forst Biomes, along with Lake Biomes (Using R.A.M Rivers by NatureManufacturer and Lake Polygons) and River Biomes (Using R.A.M Rivers Splines)... each having a Vegetation Studio Mask Attached.
The problem is that whenever I Regenerate the Splatmaps either from the Windows>AsesomeTechnologies> Regenerate Splatmaps menu item, or from the Biome itself within Vegetation Studio Pro, the Polygons and Slines are never regenerated and so I have to go through every Lake and every River Spline to generate the splat maps individually.
Is there a way for VSPro to recognize the Splines and Polygos s when I regenerate All the Splatmaps, they are all regenerated?
Hawk, that is a great idea!
I haven't seen it anywhere, but @Rowlan makes some great solutions for VSP.
Check https://forum.unity.com/threads/free-vegetation-studio-pro-extensions-open-source-github.808008/ maybe he has added it or can add it to the batch extension.
Worth a try.
Thanks silverthorn, I actually not a single minute before checking this post for answers... just regenerated all slats from the Windows Menu, and it actually regenerated the river I was working on too. Maybe because it was selected at the time I regenerated them. im not sure.
I will check the layers to see if that makes a difference and possibly tags (not sure how that all works)
of course I will then check the link above.
Excellent! I'll have to make sure of that too if I run into that problem.
Have a great Christmas!
You too silverthorn, and thanks for the past assists too. All the best.
This video was made using this asset. I use VSP in all my projects.
Third in the Apollo’s Dream series, we make these for all people to find some peace and beauty in this world of chaos. We hope you enjoy it.
Hi, anyone have any ideas what could be causeing this error?
I just upgraded from 2019.4.33f to 34f to try and get rid of it but it remains.
All of my Biomes seem fine and I cant see anything undue within Vegestation Studio system, apart from trees and rocks and other objects showing as pink, but they all display ok in the scene.
Im going to try reinstalling it to see if something is broke. Much like throwing stuff at the wall and hoping smething sticks. LOL
Heres the error:
Seems noone is in Unity anymore and prefer prrefer to live in Discord.
Anyways, I have a few issues with VSPro.
Using Unito 2019.4.4 all of the Vegetation Items in each Biome are Pink. The prefabs of each item are showing and working as expected but VSPro is making everything/the little icons Pink. There are no shader issues on eany of the LODs withn each prefab... so whats going on with this? Any ideas?
Also setting up the spla maps based on specifi rules is proving an imossibility.
Whether I have Use With Auto Slat Generation on or not for each texture in a biome, the texture is generated. as I belive this setting is to disabe certain textures within each biome, but it isnt working.
Im using CTS too. But no matter where I generate from (CTS, MAin Menu, or VSPro Biome settings) I cant eliminate a texture to focus on others to get their positioning right.
Any ideas to solve any of the above issues appreciated, thanks
Can’t help on the textures. I haven’t been able to get textures with VSP, so I just use MegaSplat. I’ve never fully understood the process.
The pink though, I do get all the time. For me it’s a unity problem. The fix is to go to the item that is in VSP and find it in your assets. Right click and reimport that item only and see if that fixes it. Some times it take several attempts or it’s the textures that need the reimport. I’ll reimport a folder of grass, for instance, and only half will be corrected. Then I’ll select the rest individually to bring them back. If they are pink in the asset folder, it’s a unity import issue. It doesn’t help to reinstall either. A reimport of the pink items is the quickest fix. This seems to me to be a 2019 issue, because I didn’t experience it until switching to 2019. I hope this helps, I know how annoying it is.
I’m with you on the discord instead of forums. And for the record, if anyone is listening, I prefer the unity forums to discord. I don’t have all day to sit and wait for an answer. For unity forums, it may not be live chat, but it is so much easier to get direct answers. Just my 2 cents.
Awesome, thanks dsilverthorn. I will try reimporting when I open my project later tonight.
By the way, theyre some great videos you keep adding.
They are a lot of fun doing and my wife composes so much music that I have to find a place for them.
We are really appreciative that people like them, and really glad that you enjoy it too. It is a great feeling to know your work is bringing a smile.
When you reimport, just make sure you don't hit the reimport all button or you will be waiting a long time for every asset to reimport, and you could lose settings or prefabs that get replaced if they aren't saved to their own folders. I've run into that problem before and it was no fun. But I'm sure you are making backups of your project. I am looking forward to seeing it, when you are ready to show it off.
Originally I was awaiting the release of 2018 and the multi tile system. At which point I had a great working environement ready to add a game to. Wildlife, flying dragons and everything was fine. However, I was of the opiion that I should keep upgrading so when HDRP came out i upgraded and then found myself in trouble because many assets such as R.A.M and others just couldnt keep up with the Unity HDRP development. So I reverte to 2019.4 and am staying right here until I get the environment working and am then able to add the basic concept to the game. (Im keeping that under raps. lol)
I did notice the music was very fitting as I was a pro drummer for 40 years. Creates great atmosphere for the scenes.
Now yu say that about reimporting Im a little confused. Do you eman reinstall/import the assets from the asset store/Package manager?
Thats where I just reimported some assets and the pink remains. I did try deleting the library flder a few weeks ago to try and solve the problem but that didnt work.
Recently (yesterday) I added 4 rocks. 2 of which were displaing ok and 2 pink? So whats going on there, I have no idea.
Yes, reimport from the asset folder in the project. Right click on the pink one and select reimport and it will do a real quick reimport of that item. That usually fixes it. You can also multi-select objects or do the whole folder.
Reimporting from the store or manager takes forever and doesn't fix the problem. It seems Unity doesn't install everything correctly and the game object come out pink. Reinstalling doesn't fix it, but right clicking on folders or game objects and doing single reimports usually works.
If you select reimport ALL, it will reimport and reinstall everything in your asset folder. That should be avoided, for obvious reasons.
Very funny that you're a drummer. So am I! I played professionally through the 80s and 90s, and then taught for 15 years for the Air Force locally. My wife and I met in a rock band in the 80s. Now she is a classical composer and I do the art for her music- adding drums and percussion when needed. Very cool that we both end up creating with Unity.
WOW!, yeah the internet made it a small world. I dont do any playing any more. I got sick of being told to "shut that nosie up by the neigbours". So I bought myself a couple of guitars and learned for a couple of years but never got beyond a certain spot. i ddint have the same dedication. But am planning on giving it another go.
Thanks again for the assist. Much appreciated. Take it easy, and of course, keep up the good work.
You too Hawk!
If you need anything, I'll be around.
Thanks, I appreciate it.
YAY! We have Icons. Thanks Silver