We are adding more functionality to Vegetation Studio with a new component. RUNTIME PREFAB SPAWNER The Runtime Prefab Spawner component is designed to instantiate prefabs related to the trees or objects in Vegetation Studio. It allows you to assign a prefab to a Vegetation Item. When the item is within range of the camera an instance of the prefab is created at the excact location of the item. This item will be removed automatic when item is out of range again. The use case of this could be to add effects like falling leaves, insects at flowers, sounds from the old tree, harvesting logic etc. The prefabs can have any scripts attached. This approach allows you to add special functionality to large amounts of vegetation items with no extra overhead of culling and processing the effect gameobjects in the hierarchy. You add it to the GameObject with the VegetationSystem component and configure. Multiple components is possible. see https://www.awesometech.no/index.php/runtime-prefab-spawner/ for more info. In this example video we added a particle system with falling leaves and attached it to one of the trees. The effect is falling leaves on all the trees of that kind. Run-time created when within range of the camera. You can set the spawn frequency or add your own logic in code.