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Discussion in 'Assets and Asset Store' started by LennartJohansen, Jun 29, 2018.
Other option I can think off is Nature Renderer.
There is also TerraWorld
The fastest option i have tried so far that works on mobile as well is InfiniGrass, it seem is much faster in performance to anything that uses instancing, as instantiating every item individually seems to generally be much slower.
The next version seems to solve some of the current downsides, like easy planting of a larger terrain.
Also seems will have a batched 3d impostor system, which will allow for many more options for LOD distances
do you know if it works with Vegetation Engine? .. i want the Vegetation Engine wind and fire and movement reaction stuff etc.
Just wanted to add the following video to the table!
TerraWorld is a node based level designer that comes with its built-in GPU Renderer to render millions of 3D models in scene efficiently which works in all Unity rendering pipelines (BIRP, URP & HDRP) and works with any custom materials and shaders without any setup and also comes with Player Interactions System which converts GPU Instances to normal prefabs around given targets (e.g. camera) for any interactions (e.g. physics, collisions...) along with its World Editing tools.
Download & Play: https://terraunity.com/community/topic/a-soul-hunter-in-the-mysterious-aokigahara-青木ヶ原-windows/
Still using VSP, as long as it's paid for and still works. There are other pretty good systems but none yet that works like VSP.
Latest video using VSP.
Look into "VSP-Beyond"
You wont regret it
Do you have a link? Nothing in the store called that.
So this is a bit of a pain, but here it goes:
1). Access the official discord for VS Pro
2) See this message for the discord link and info about VS Pro Beyond:
To Gain entry to the new discord server:
3) Download VSPro (yes again) but make sure you're running 2022.3 when you download it, yes you need that version.
4) There's instructions on how to make a SHA256 hash from the store download on the server welcome page.
5) You msg the discord bot with the hash, it opens up the rest of the channels.
You can message VMTB|Klani on the official discord channel for help.
I'm so so glad someone else posted about this because I've gone down a rabbit hole with this issue. So far I have narrowed it down to the below.
I'm not using VSP but similarly, I use NR for my veg instancing. I also have TVE. This problem started for me when I tried to get amplify imposters to work. All I did was switch my 3rd LOD to the imposter and the rendering was totally off and I had a tree appear on my head in editor mode.
I abandoned the imposters and told myself I would look at it another time because NR is doing an OK job performance-wise so far. But I just had the same problem with a new tree pack without amplify. I investigated and sure enough the LOD3 for these new trees is a billboard. It seems that for a unity terrain instancing solution + TVE + a non-mesh LOD system you're going to get rendering errors. I'll post again if I figure it out but right now this combo is a no go.
I should mention also that standard prefabs work fine so perhaps going the GPUI + TVE + Imposters system might work.
Curious if you or anyone has ever gotten further with any techniques like this? VSPro does not seem a viable solution for runtime generated foliage. I have hacked it a fair amount to get grass working well enough, but not trees. I'm trying to incorporate Jimmy's solution, but the scripting seems to have changed a bit, haven't quite figured out how to fix the errors just yet.