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[Released] UST FPS Starter Template

Discussion in 'Assets and Asset Store' started by eonir, Mar 29, 2022.

  1. eonir

    eonir

    Joined:
    Aug 20, 2015
    Posts:
    69
    Hello guys !

    After UST Ultimate Survival Template, I decide to remake the same systems but separated, with really more advanced options and extendable !

    You can find the Ultimate Survival Templere HERE Or the UST Starter Template HERE.

    Every modules will be link in the asset description and in this post.

    Addons:
    Crafting System

    Every patchnote HERE

    Discord
    Feel free to contact me :)

    Feature:

    - FPS controller
    - Basic controller, walk, run, jump, crouch; Differents foot steps sounds based on materials
    - Breath idle movement
    - Keys binding option menu

    - Vitals System
    - Health, stamina, satiety, thirst, sleep.
    - Create as many vitals you want as a simple list
    - Effects on vitals by scriptable object

    - Inventory system
    - Pick up items
    - Drop items by a key or drag and drop it out of a slot
    - Split and stack stackable items
    - Drag and drop items
    - Swap Items
    - Item information panel

    - Backpack system
    - Can have multiple backpack
    - Set number of slots per backpack
    - Set number of colunm in backpack UI
    - Backpack UI auto size based on slots number
    - Backpack UI movable
    - Set starting items in backpack
    - Pickup and drop pack with items inside

    - Storage / lootbox system
    - Multiple storages
    - Set storages items at start or not
    - Set number of slots per storages
    - Set number of colunm in storages UI
    - StoragesUI auto size based on slots number

    - Primitive Melee Weapon
    - Spear melee attack or throw it for range attack
    - Stone axe melee attack

    - Weapon system
    - Durability system
    - Field of view per weapon
    - Field of view while aiming per weapon
    - Change weapon type: automatic or single shot
    - Camera recoil, sway, weapon recoil, weapon breath idle and weapon movements driven by scripts
    - Allow to use animation rather than scripts
    - Bullet amount per shot
    - Weapon damage multiplier
    - Weapon head damage multiplier
    - Audio on shot and on empty shot
    - Crosshair per weapon
    - And more...

    - Ammo system
    - Ammo type (normal, fire and explosive)
    - Ammo real projectile
    - Ammo shot force
    - Ammo min max damage
    - Durability lost per shot per ammo type
    - Bullet decals and FX for basic, dirt, wood, stone, metal materials
    - Change ammo type by pressing a simple key and choose which type
    - Easy to implement ammo type as just making a scriptable object
     
    Last edited: May 15, 2022
  2. eonir

    eonir

    Joined:
    Aug 20, 2015
    Posts:
    69
    Updated to v1.031 !
     
  3. eonir

    eonir

    Joined:
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    Posts:
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    Update to v0.32 ^^
     
  4. eonir

    eonir

    Joined:
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    Posts:
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    Updated to v0.33 !
     
  5. eonir

    eonir

    Joined:
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    Posts:
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    Updated to v0.34 ^^
     
  6. eonir

    eonir

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    Updated to v0.35
     
  7. eonir

    eonir

    Joined:
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    Posts:
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    updated to v0.36
     
  8. eonir

    eonir

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    Posts:
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    Updated to v0.37 !
     
  9. eonir

    eonir

    Joined:
    Aug 20, 2015
    Posts:
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    Updated to v0.38
     
  10. eonir

    eonir

    Joined:
    Aug 20, 2015
    Posts:
    69
    Updated to v0.39 !